Arma Reforger Explorer 1.7.0.54
Arma Reforger Code Explorer by Zeroy - Thanks to MisterOutofTime
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PerceivableComponent.c
Go to the documentation of this file.
1/*
2===========================================
3Do not modify, this script is generated
4===========================================
5*/
6
11
13{
14 proto external EAIUnitType GetUnitType();
16 proto external float GetVisualRecognitionFactor();
18 proto external float GetIlluminationFactor();
20 proto external float GetAmbientLV();
22 proto external float GetSoundPower();
24 proto external float GetEstimatedVisualSize();
27 proto external int GetAimpoints(out notnull array<vector> outPoints);
28 proto external int GetAimpointsOfType(out notnull array<ref AimPoint> outPoints, EAimPointType type);
30 proto external bool IsDisarmed();
31 proto external void SetDisarmed(bool disarmed);
33 proto external CompartmentAccessComponent GetCompartmentAccessComponent();
34 proto external bool IsInCompartment();
35 proto external FactionAffiliationComponent GetFactionAffiliationComponent();
37 proto external void SetPerceivedFactionOverride(Faction faction);
39 proto external Faction GetPerceivedFactionOverride();
42 proto external Faction GetPerceivedFaction();
43
44 // callbacks
45
46 event void EOnInit(IEntity owner);
47}
48
EDamageType type
FactionAffiliationComponent GetFactionAffiliationComponent()
EAimPointType
EAIUnitType
Definition EAIUnitType.c:13
proto external bool IsInCompartment()
Returns true if we're inside a compartment.