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Arma Reforger Explorer
1.1.0.42
Arma Reforger Code Explorer by Zeroy - Thanks to MisterOutofTime
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Go to the source code of this file.
Data Structures | |
| class | PerceivableComponentClass |
Functions | |
| PerceivableComponentClass GameComponentClass | GetUnitType () |
| proto external float | GetVisualRecognitionFactor () |
| Returns overall visual recognition factor. More... | |
| proto external float | GetIlluminationFactor () |
| Represents ambient light, dynamic lights, own lights. More... | |
| proto external float | GetAmbientLV () |
| Returns ambient light LV value (logarithmic). Can be used for diagnostics. More... | |
| proto external float | GetSoundPower () |
| Returns our sound emission power. More... | |
| proto external float | GetEstimatedVisualSize () |
| Returns estimated size in meters. Currently it's calculated based on physics or visual bounding box. More... | |
| proto external int | GetAimpoints (out notnull array< vector > outPoints) |
| proto external int | GetAimpointsOfType (out notnull array< ref AimPoint > outPoints, EAimPointType type) |
| proto external bool | IsDisarmed () |
| Returns true when this perceivable is considered disarmed. More... | |
| proto external void | SetDisarmed (bool disarmed) |
| event void | EOnInit (IEntity owner) |
| Initialise this component with data from FactionsManager. More... | |