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PerceptionManager.c
Go to the documentation of this file.
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/*
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===========================================
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Do not modify, this script is generated
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===========================================
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*/
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class
PerceptionManagerClass
: GenericEntityClass
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{
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}
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class
PerceptionManager:
GenericEntity
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{
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proto external
float
GetTime
();
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proto
void
GetAmbientLV
(out
float
outDirectLV, out
float
outAmbientLV, out
float
outTotalAmbientLv);
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proto external
void
RequestUpdateAllTargetsFactions
();
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}
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GenericEntity
Definition
GenericEntity.c:16
PerceptionManagerClass
Definition
PerceptionManager.c:13
GetTime
PerceptionManagerClass GenericEntityClass GetTime()
GetAmbientLV
proto void GetAmbientLV(out float outDirectLV, out float outAmbientLV, out float outTotalAmbientLv)
RequestUpdateAllTargetsFactions
proto external void RequestUpdateAllTargetsFactions()
scripts
Game
generated
Perception
PerceptionManager.c
Generated by
1.17.0