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PersistenceConfigRule.c
Go to the documentation of this file.
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/*
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===========================================
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Do not modify, this script is generated
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===========================================
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*/
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class
PersistenceConfigRule:
ScriptAndConfig
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{
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private
void
PersistenceConfigRule();
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proto external
int
GetNativeTypePriority();
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proto external
int
NativeCompare(
const
PersistenceConfigRule other);
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proto external
bool
IsNativeMatch(
const
IEntity
entity);
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// callbacks
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event
protected
int
GetTypePriority
() {
return
GetNativeTypePriority(); };
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event
protected
int
Compare
(
const
PersistenceConfigRule other) {
return
NativeCompare(other); };
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event
protected
bool
IsMatch
(
const
IEntity
entity) {
return
IsNativeMatch(entity); };
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}
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IEntity
Definition
IEntity.c:13
PersistenceConfigRule::IsMatch
bool IsMatch(const IEntity entity)
Definition
PersistenceConfigRule.c:27
PersistenceConfigRule::GetTypePriority
int GetTypePriority()
Fixed rule priority. Used to e.g. prioritze prefab over entity class if nothing else was configured....
Definition
PersistenceConfigRule.c:24
PersistenceConfigRule::Compare
int Compare(const PersistenceConfigRule other)
If the other rule has the same priority, then the details of the instance may be compared to break th...
Definition
PersistenceConfigRule.c:26
ScriptAndConfig
Definition
Types.c:124
scripts
Game
generated
Plugins
Persistence
System
Config
Rules
PersistenceConfigRule.c
Generated by
1.17.0