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PersistenceConfigRule Class Reference
Inheritance diagram for PersistenceConfigRule:
ScriptAndConfig ScriptAndConfig ComponentClassPersistenceConfigRule ComponentClassPersistenceConfigRule EntityClassPersistenceConfigRule EntityClassPersistenceConfigRule PlayerPersistenceConfigRule PlayerPersistenceConfigRule PrefabPersistenceConfigRule PrefabPersistenceConfigRule

Protected Member Functions

int GetTypePriority ()
 Fixed rule priority. Used to e.g. prioritze prefab over entity class if nothing else was configured. Should be unique across all rule types.
int Compare (const PersistenceConfigRule other)
 If the other rule has the same priority, then the details of the instance may be compared to break the tie. Expected return values: 1, 0, -1.
bool IsMatch (const IEntity entity)
int GetTypePriority ()
 Fixed rule priority. Used to e.g. prioritze prefab over entity class if nothing else was configured. Should be unique across all rule types.
int Compare (const PersistenceConfigRule other)
 If the other rule has the same priority, then the details of the instance may be compared to break the tie. Expected return values: 1, 0, -1.
bool IsMatch (const IEntity entity)

Detailed Description

Definition at line 12 of file PersistenceConfigRule.c.

Member Function Documentation

◆ Compare() [1/2]

int PersistenceConfigRule::Compare ( const PersistenceConfigRule other)
inlineprotected

If the other rule has the same priority, then the details of the instance may be compared to break the tie. Expected return values: 1, 0, -1.

Definition at line 26 of file PersistenceConfigRule.c.

◆ Compare() [2/2]

int PersistenceConfigRule::Compare ( const PersistenceConfigRule other)
inlineprotected

If the other rule has the same priority, then the details of the instance may be compared to break the tie. Expected return values: 1, 0, -1.

Definition at line 26 of file PersistenceConfigRule.c.

◆ GetTypePriority() [1/2]

int PersistenceConfigRule::GetTypePriority ( )
inlineprotected

Fixed rule priority. Used to e.g. prioritze prefab over entity class if nothing else was configured. Should be unique across all rule types.

Definition at line 24 of file PersistenceConfigRule.c.

◆ GetTypePriority() [2/2]

int PersistenceConfigRule::GetTypePriority ( )
inlineprotected

Fixed rule priority. Used to e.g. prioritze prefab over entity class if nothing else was configured. Should be unique across all rule types.

Definition at line 24 of file PersistenceConfigRule.c.

◆ IsMatch() [1/2]

bool PersistenceConfigRule::IsMatch ( const IEntity entity)
inlineprotected

Definition at line 27 of file PersistenceConfigRule.c.

◆ IsMatch() [2/2]

bool PersistenceConfigRule::IsMatch ( const IEntity entity)
inlineprotected

Definition at line 27 of file PersistenceConfigRule.c.


The documentation for this class was generated from the following file: