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PlayNextTimelineCinematicTrack.c
Go to the documentation of this file.
1
[
CinematicTrackAttribute
(name:
"Play Next Cinematic Track"
, description:
"Track used for playing another cinematic track"
)]
2
class
PlayNextTimelineCinematicTrack
:
CinematicTrackBase
3
{
4
[
Attribute
(
""
)]
5
string
m_sCinematicScene;
6
7
private
ChimeraWorld
globalWorld;
8
private
CinematicEntity cineToPlay;
9
10
[
CinematicEventAttribute
()]
11
void
PlayNext()
12
{
13
cineToPlay = CinematicEntity.Cast(globalWorld.FindEntityByName(m_sCinematicScene));
14
if
(cineToPlay)
15
cineToPlay.Play();
16
}
17
18
override
void
OnFinish()
19
{
20
PlayNext();
21
}
22
23
override
void
OnInit
(
World
world)
24
{
25
globalWorld = world;
26
}
27
}
CinematicEventAttribute
void CinematicEventAttribute(string name="")
Definition
attributes.c:18
ChimeraWorld
Definition
ChimeraWorld.c:13
CinematicTrackAttribute
Definition
attributes.c:3
CinematicTrackBase
Definition
CinematicTrackBase.c:8
PlayNextTimelineCinematicTrack
Definition
PlayNextTimelineCinematicTrack.c:3
World
Definition
World.c:16
Attribute
SCR_FieldOfViewSettings Attribute
Definition
SendGoalMessage.c:170
OnInit
@ OnInit
Definition
SndComponentCallbacks.c:17
scripts
Game
Cinematics
PlayNextTimelineCinematicTrack.c
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1.17.0