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World.c
Go to the documentation of this file.
1
/*
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===========================================
3
Do not modify, this script is generated
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===========================================
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*/
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11
15
sealed
class
World
:
BaseWorld
16
{
33
proto external
Decal
CreateDecal(notnull
IEntity
entity,
vector
origin,
vector
project,
float
nearclip,
float
farclip,
float
angle,
float
size
,
float
stretch,
string
materialName,
float
lifetime,
int
color,
int
atlasNum = 0);
49
proto external
Decal
CreateDecal2(notnull
IEntity
entity,
vector
matrix[4],
float
nearclip,
float
farclip,
float
size
,
float
stretch,
string
materialName,
float
lifetime,
int
color,
int
atlasNum = 0);
59
proto external
void
OutlineEntity(notnull
IEntity
ent, notnull
Color
color,
float
occlOpacity = 1.0,
float
fillOpacity = 0.0,
bool
inclChildren =
false
);
68
proto external
void
OutlineEntityGroup(notnull array<IEntity> entities, notnull
Color
color,
float
occlOpacity = 1.0,
float
fillOpacity = 0.0);
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proto external
void
ReloadSystems();
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proto external
WorldSystem
FindSystem(
typename
interfaceType);
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proto external
WorldSystems
GetSystems();
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}
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size
int size
Definition
PrefabImporter.c:35
BaseWorld
Definition
BaseWorld.c:13
Color
Definition
Color.c:13
Decal
Definition
Decal.c:13
IEntity
Definition
IEntity.c:13
World
Definition
World.c:16
WorldSystem
Definition
WorldSystem.c:17
WorldSystems
Definition
WorldSystems.c:13
vector
Definition
vector.c:13
scripts
GameLib
generated
World
World.c
Generated by
1.17.0