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WorldSystem.c
Go to the documentation of this file.
1
/*
2
===========================================
3
Do not modify, this script is generated
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===========================================
5
*/
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11
16
class
WorldSystem:
EventProvider
17
{
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static
void
InitInfo(
WorldSystemInfo
outInfo);
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private
void
WorldSystem();
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private
void
~WorldSystem();
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proto external
World
GetWorld();
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proto external
WorldSystems
GetSystems();
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proto external
RplNode
GetNode
();
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proto external
void
Enable(
bool
enable);
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proto external
bool
IsEnabled
();
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proto external
protected
void
BeginUpdate
();
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[
Obsolete
(
"EndUpdate is only needed now"
)]
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proto external
protected
void
Update
();
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proto external
protected
void
EndUpdate
();
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proto external
protected
void
AddEntity
(notnull
IEntity
entity);
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proto
protected
void
Rpc
(
func
method,
void
p0 =
NULL
,
void
p1 =
NULL
,
void
p2 =
NULL
,
void
p3 =
NULL
,
void
p4 =
NULL
,
void
p5 =
NULL
,
void
p6 =
NULL
,
void
p7 =
NULL
);
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// callbacks
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[
Obsolete
(
"Use WorldSystemInfo.AddExecuteAfter() instead."
)]
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event
protected
bool
DependsOn
(
WorldSystemPoint
point, WorldSystem system) {
return
false
; };
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event
protected
void
OnInit
();
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event
protected
void
OnCleanup
();
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event
protected
void
OnStarted
();
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event
protected
void
OnStopped
();
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event
protected
void
OnUpdate
(
WorldSystemPoint
point);
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event
protected
void
OnUpdatePoint
(
WorldUpdatePointArgs
args);
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event
protected
void
OnOneTimePoint
(
WorldOneTimePointArgs
args);
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event
protected
void
OnDiag
(
float
timeSlice);
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}
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func
func
Definition
SCR_AIThreatSystem.c:6
EventProvider
Class for broadcasting events to registered receivers.
Definition
EventProvider.c:29
IEntity
Definition
IEntity.c:13
RplNode
Definition
RplNode.c:13
World
Definition
World.c:16
WorldOneTimePointArgs
Structure holding extra data of WorldSystem one-time point.
Definition
WorldOneTimePointArgs.c:14
WorldSystem::BeginUpdate
void BeginUpdate()
WorldSystem::OnInit
void OnInit()
WorldSystem::Rpc
void Rpc(func method, void p0=NULL, void p1=NULL, void p2=NULL, void p3=NULL, void p4=NULL, void p5=NULL, void p6=NULL, void p7=NULL)
WorldSystem::EndUpdate
void EndUpdate()
WorldSystem::OnDiag
void OnDiag(float timeSlice)
WorldSystem::OnUpdate
void OnUpdate(WorldSystemPoint point)
WorldSystem::OnCleanup
void OnCleanup()
WorldSystem::OnUpdatePoint
void OnUpdatePoint(WorldUpdatePointArgs args)
Called at specific points during World update.
WorldSystem::DependsOn
bool DependsOn(WorldSystemPoint point, WorldSystem system)
Definition
WorldSystem.c:65
WorldSystem::AddEntity
void AddEntity(notnull IEntity entity)
WorldSystem::OnStarted
void OnStarted()
Called every time system is started (before the first run and after Enable(true) is called.
WorldSystem::OnStopped
void OnStopped()
Called every time system is stopped (after Enable(false) is called and before the system is being des...
WorldSystem::Update
void Update()
WorldSystem::OnOneTimePoint
void OnOneTimePoint(WorldOneTimePointArgs args)
Called at specific one-time events during World lifetime.
WorldSystemInfo
Structure holding world system meta-information required by the engine.
Definition
WorldSystemInfo.c:14
WorldSystems
Definition
WorldSystems.c:13
WorldUpdatePointArgs
Structure holding extra data of WorldSystem update point.
Definition
WorldUpdatePointArgs.c:14
Obsolete
typedef Obsolete
Definition
HelicopterAutopilotHelperComponent.c:16
GetNode
BaseRplComponentClass GenericComponentClass GetNode()
NULL
@ NULL
Unknown type.
Definition
DataVarType.c:21
IsEnabled
int IsEnabled()
Returns true if the light is enabled.
Definition
SCR_BaseManualCameraComponent.c:239
WorldSystemPoint
WorldSystemPoint
Definition
WorldSystemPoint.c:13
scripts
GameLib
generated
WorldSystems
WorldSystem.c
Generated by
1.17.0