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SCR_BaseManualCameraComponent.c
Go to the documentation of this file.
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[
BaseContainerProps
(), SCR_BaseManualCameraComponentTitle()]
5
class
SCR_BaseManualCameraComponent
6
{
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[
Attribute
(
"1"
)]
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private
bool
m_bEnabled;
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[
Attribute
(
""
,
UIWidgets
.Flags, enums: ParamEnumArray.FromEnum(
EManualCameraFlag
))]
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private
EManualCameraFlag
m_FlagsWhitelist;
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[
Attribute
(
""
,
UIWidgets
.Flags, enums: ParamEnumArray.FromEnum(
EManualCameraFlag
))]
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private
EManualCameraFlag
m_FlagsBlacklist;
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[
Attribute
(
""
,
UIWidgets
.Auto,
"Component processing priority. Higher value = higher priority"
)]
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protected
int
m_iPriority
;
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protected
SCR_ManualCamera
m_Camera
;
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protected
InputManager
m_InputManager
;
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//------------------------------------------------------------------------------------------------
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void
EOnCameraFrame
(
SCR_ManualCameraParam
param);
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//------------------------------------------------------------------------------------------------
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bool
EOnCameraInit
();
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//------------------------------------------------------------------------------------------------
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void
EOnCameraExit
();
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//------------------------------------------------------------------------------------------------
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void
EOnCameraReset
();
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//------------------------------------------------------------------------------------------------
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void
EOnCameraParentChange
(
bool
attached,
IEntity
parent);
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//------------------------------------------------------------------------------------------------
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void
EOnCameraSave
(
SCR_ManualCameraComponentSave
data
);
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//------------------------------------------------------------------------------------------------
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void
EOnCameraLoad
(
SCR_ManualCameraComponentSave
data
);
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//--- Custom functions
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//------------------------------------------------------------------------------------------------
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protected
SCR_ManualCamera
GetCameraEntity
()
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{
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return
m_Camera
;
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}
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//------------------------------------------------------------------------------------------------
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protected
InputManager
GetInputManager
()
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{
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return
m_InputManager
;
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}
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//------------------------------------------------------------------------------------------------
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protected
vector
CoordToCamera
(
vector
pos)
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{
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if
(!
m_Camera
.GetParent())
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return
pos;
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return
m_Camera
.GetParent().CoordToLocal(pos);
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}
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//------------------------------------------------------------------------------------------------
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protected
vector
CoordFromCamera
(
vector
pos)
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{
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if
(!
m_Camera
.GetParent())
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return
pos;
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return
m_Camera
.GetParent().CoordToParent(pos);
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}
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//------------------------------------------------------------------------------------------------
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void
SetEnabled
(
bool
enabled)
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{
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m_bEnabled = enabled;
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}
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//------------------------------------------------------------------------------------------------
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int
IsEnabled
()
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{
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return
m_bEnabled;
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}
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//------------------------------------------------------------------------------------------------
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int
GetPriority
()
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{
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return
m_iPriority
;
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}
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//------------------------------------------------------------------------------------------------
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bool
HasFlag
(
EManualCameraFlag
flag)
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{
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return
m_bEnabled && (flag & m_FlagsWhitelist) == m_FlagsWhitelist && (flag & m_FlagsBlacklist) == 0;
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}
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//------------------------------------------------------------------------------------------------
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bool
InitBase
(
SCR_ManualCamera
camera)
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{
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m_Camera
= camera;
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m_InputManager
=
GetGame
().GetInputManager();
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return
EOnCameraInit
();
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}
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}
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class
SCR_BaseManualCameraComponentTitle :
BaseContainerCustomTitle
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{
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//------------------------------------------------------------------------------------------------
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override
bool
_WB_GetCustomTitle
(BaseContainer source, out
string
title)
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{
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title = source.GetClassName();
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title.Replace(
"SCR_"
,
""
);
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title.Replace(
"ManualCameraComponent"
,
""
);
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EManualCameraFlag
flagsWhitelist = 0;
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source.Get(
"m_FlagsWhitelist"
, flagsWhitelist);
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string
textWhitelist;
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if
(flagsWhitelist != 0)
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{
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array<int> bitValues = {};
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SCR_Enum.BitToIntArray(flagsWhitelist, bitValues);
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foreach
(
int
i,
int
value: bitValues)
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{
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if
(i != 0)
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textWhitelist +=
" && "
;
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textWhitelist +=
typename
.EnumToString(
EManualCameraFlag
, value);
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}
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}
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EManualCameraFlag
flagsBlacklist = 0;
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source.Get(
"m_FlagsBlacklist"
, flagsBlacklist);
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string
textBlacklist;
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if
(flagsBlacklist != 0)
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{
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if
(flagsWhitelist != 0)
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textBlacklist +=
" && "
;
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array<int> bitValues = {};
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SCR_Enum
.BitToIntArray(flagsBlacklist, bitValues);
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foreach
(
int
i,
int
value: bitValues)
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{
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if
(i != 0)
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textBlacklist +=
" && "
;
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textBlacklist +=
"!"
+
typename
.EnumToString(
EManualCameraFlag
, value);
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}
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}
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if
(flagsWhitelist != 0 || flagsBlacklist != 0)
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title =
string
.Format(
"[%1] %2"
, textWhitelist + textBlacklist, title);
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int
priority = 0;
186
if
(source.Get(
"m_iPriority"
, priority))
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title =
string
.Format(
"%1: %2"
, priority.ToString(2), title);
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bool
enabled =
true
;
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if
(source.Get(
"m_bEnabled"
, enabled) && !enabled)
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title =
string
.Format(
"// %1"
, title);
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return
true
;
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}
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}
GetGame
ArmaReforgerScripted GetGame()
Definition
game.c:1398
BaseContainerProps
SCR_AIAnimation_Loitering BaseContainerProps
Commanding menu commanding element class.
Definition
SCR_AIAnimationWaypoint.c:14
data
Get all prefabs that have the spawner data
Definition
SCR_EntityCatalogManagerComponent.c:320
BaseContainerCustomTitle
Definition
BaseContainerCustomTitle.c:35
IEntity
Definition
IEntity.c:13
InputManager
Input management system for user interactions.
Definition
InputManager.c:20
SCR_BaseManualCameraComponent
Parent class from which all SCR_ManualCamera components inherit.
Definition
SCR_BaseManualCameraComponent.c:6
SCR_BaseManualCameraComponent::GetCameraEntity
SCR_ManualCamera GetCameraEntity()
Definition
SCR_BaseManualCameraComponent.c:64
SCR_BaseManualCameraComponent::EOnCameraFrame
void EOnCameraFrame(SCR_ManualCameraParam param)
SCR_BaseManualCameraComponent::HasFlag
bool HasFlag(EManualCameraFlag flag)
Definition
SCR_BaseManualCameraComponent.c:121
SCR_BaseManualCameraComponent::EOnCameraParentChange
void EOnCameraParentChange(bool attached, IEntity parent)
SCR_BaseManualCameraComponent::GetPriority
int GetPriority()
Definition
SCR_BaseManualCameraComponent.c:112
SCR_BaseManualCameraComponent::InitBase
bool InitBase(SCR_ManualCamera camera)
Definition
SCR_BaseManualCameraComponent.c:130
SCR_BaseManualCameraComponent::EOnCameraReset
void EOnCameraReset()
Camera value are reset.
SCR_BaseManualCameraComponent::EOnCameraInit
bool EOnCameraInit()
SCR_BaseManualCameraComponent::CoordFromCamera
vector CoordFromCamera(vector pos)
Definition
SCR_BaseManualCameraComponent.c:85
SCR_BaseManualCameraComponent::GetInputManager
InputManager GetInputManager()
Definition
SCR_BaseManualCameraComponent.c:70
SCR_BaseManualCameraComponent::m_InputManager
InputManager m_InputManager
Definition
SCR_BaseManualCameraComponent.c:20
SCR_BaseManualCameraComponent::EOnCameraLoad
void EOnCameraLoad(SCR_ManualCameraComponentSave data)
SCR_BaseManualCameraComponent::EOnCameraExit
void EOnCameraExit()
Terminate the component.
SCR_BaseManualCameraComponent::m_iPriority
int m_iPriority
Definition
SCR_BaseManualCameraComponent.c:17
SCR_BaseManualCameraComponent::CoordToCamera
vector CoordToCamera(vector pos)
Definition
SCR_BaseManualCameraComponent.c:76
SCR_BaseManualCameraComponent::EOnCameraSave
void EOnCameraSave(SCR_ManualCameraComponentSave data)
SCR_BaseManualCameraComponent::IsEnabled
int IsEnabled()
Definition
SCR_BaseManualCameraComponent.c:104
SCR_BaseManualCameraComponent::m_Camera
SCR_ManualCamera m_Camera
Definition
SCR_BaseManualCameraComponent.c:19
SCR_BaseManualCameraComponent::SetEnabled
void SetEnabled(bool enabled)
Definition
SCR_BaseManualCameraComponent.c:96
SCR_Enum
Definition
SCR_Enum.c:2
SCR_ManualCameraComponentSave
Definition
SCR_ManualCameraSave.c:16
SCR_ManualCamera
Definition
SCR_ManualCamera.c:17
SCR_ManualCameraParam
Parameter for carrying information between individual camera components.
Definition
SCR_ManualCameraParam.c:6
UIWidgets
Definition
attributes.c:40
vector
Definition
vector.c:13
Attribute
SCR_FieldOfViewSettings Attribute
Definition
SendGoalMessage.c:170
EManualCameraFlag
EManualCameraFlag
Definition
EManualCameraFlag.c:8
_WB_GetCustomTitle
class SCR_BaseManualCameraComponent _WB_GetCustomTitle(BaseContainer source, out string title)
Definition
SCR_BaseManualCameraComponent.c:141
scripts
Game
Camera
Components
SCR_BaseManualCameraComponent.c
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1.17.0