Arma Reforger Explorer 1.7.0.54
Arma Reforger Code Explorer by Zeroy - Thanks to MisterOutofTime
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Manual Camera

Classes

class  SCR_AccelerationManualCameraComponent
 Basic camera speed acceleration. More...
class  SCR_AdjustSpeedManualCameraComponent
 Adjusting speed at small increments for manual camera. More...
class  SCR_ATLManualCameraComponent
class  SCR_AttachManualCameraComponent
 Attach camera to a target. More...
class  SCR_BaseManualCameraComponent
 Parent class from which all SCR_ManualCamera components inherit. More...
class  SCR_CampaignBuildingLimitCylinderManualCameraComponent
class  SCR_ControlPlayerCameraComponent
 Control player's avatar in the camera. More...
class  SCR_EditorCursorManualCameraComponent
 Check if cursor is not on top of another widget. More...
class  SCR_EditorHoveredManualCameraComponent
 Detect editable entity under cursor. More...
class  SCR_EditorSnapManualCameraComponent
 Snap camera to specific target. More...
class  SCR_EditorToggleUIManualCameraComponent
 Editor control of camera GUI visibility. More...
class  SCR_FocusManualCameraComponent
 Focus camera on cursor position. More...
class  SCR_HideHUDManualCameraComponent
 Hide player HUD when the camera is active. More...
class  SCR_InitInputManualCameraComponent
 Enable user input only after buttons pressed when the camera was initialzied were released. More...
class  SCR_LensFlareManualCameraComponent
 Controls lense flare for camera. More...
class  SCR_LightManualCameraComponent
 Create a light on camera position. More...
class  SCR_LimitBoxManualCameraComponent
 Limit camera movement within specific box area. More...
class  SCR_LimitCylinderManualCameraComponent
 Limit camera movement within specific cylindrical area. More...
class  SCR_MapDescriptorManualCameraComponent
 Camera representation in the map. More...
class  SCR_MouseMoveManualCameraComponent
 Basic camera movement and rotation. More...
class  SCR_MoveManualCameraComponent
 Camera movement above sea level. More...
class  SCR_MovementInertiaManualCameraComponent
 Inertia applied on camera movement. More...
class  SCR_MoveRelativeManualCameraComponent
 Basic camera movement and rotation. More...
class  SCR_MoveToCursorManualCameraComponent
 Moving the camera to and away from the cursor position. More...
class  SCR_OrbitingManualCameraComponent
 Camera orbitting around a target. More...
class  SCR_RotateManualCameraComponent
 Basic camera rotation. More...
class  SCR_RotateModifierManualCameraComponent
 Basic camera rotation with modifier button held (RMB by default). More...
class  SCR_RotateRollManualCameraComponent
 Adjust camera field of view. More...
class  SCR_RotationInertiaManualCameraComponent
 Inertia applied on camera rotation. More...
class  SCR_SaveManualCameraComponent
 Persistently save/load camera params. More...
class  SCR_SetSpeedManualCameraComponent
 Instantly set the speed to a value within a sequence. More...
class  SCR_SettingsManualCameraComponent
 Load global settings. More...
class  SCR_SpeedBoostManualCameraComponent
 Speed boost for camera movement. More...
class  SCR_SpeedByHeightManualCameraComponent
 Camera speed based on height from terrain. More...
class  SCR_TeleportPlayerManualCameraComponent
 Teleports the player. More...
class  SCR_TeleportToCursorManualCameraComponent
 Teleport the camera to the cursor's world position. More...
class  SCR_TerrainCollisionManualCameraComponent
 Camera collides with terrain. More...
class  SCR_ToggleUIManualCameraComponent
 Manual control of camera GUI visibility. More...
class  SCR_UIManualCameraComponent
 Show custom UI layout. More...
class  SCR_ViewLinkManualCameraComponent
 Teleporting camera to position defined by Workbench link. More...
class  SCR_ZoomManualCameraComponent
 Adjust camera field of view. More...
class  SCR_ManualCamera
class  SCR_ManualCameraParam
 Parameter for carrying information between individual camera components. More...

Enumerations

enum  EManualCameraFlag {
  MOVE = 1 , ROTATE = 2 , MOVE_ATL = 4 , ORBIT = 8 ,
  ABOVE_TERRAIN = 16 , SPEED_ATL = 32 , ROTATE_MODIFIER = 64
}

Functions

class SCR_BaseManualCameraComponent _WB_GetCustomTitle (BaseContainer source, out string title)

Variables

SCR_AttachManualCameraComponent m_Target

Detailed Description

Manually controlled camera

Enumeration Type Documentation

◆ EManualCameraFlag

Flags serving as conditions for manual camera components.

Enumerator
MOVE 

Camera is moving.

ROTATE 

Camera is rotating.

MOVE_ATL 

Camera is maintaining height above terrain.

ORBIT 

Camera is orbiting.

ABOVE_TERRAIN 

Camera cannot go below terrain.

SPEED_ATL 

Camera is faster when higher above terrain.

ROTATE_MODIFIER 

Rotation is enabled only with modifier.

Definition at line 7 of file EManualCameraFlag.c.

Function Documentation

◆ _WB_GetCustomTitle()

class SCR_SecondaryExplosion _WB_GetCustomTitle ( BaseContainer source,
out string title )

Sets custom title for attacking faction.

Parameters
[in]sourceSource represents the attacking faction's data container.
[out]titleFaction title for attacking side.
Returns
the custom title for the attacking faction.

Definition at line 1 of file SCR_BaseManualCameraComponent.c.

Variable Documentation

◆ m_Target