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Arma Reforger Explorer
1.1.0.42
Arma Reforger Code Explorer by Zeroy - Thanks to MisterOutofTime
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Manually controlled camera. More...
Data Structures | |
| class | SCR_AccelerationManualCameraComponent |
| Basic camera speed acceleration. More... | |
| class | SCR_AdjustSpeedManualCameraComponent |
| Adjusting speed at small increments for manual camera. More... | |
| class | SCR_ATLManualCameraComponent |
| class | SCR_AttachManualCameraComponent |
| Attach camera to a target. More... | |
| class | SCR_BaseManualCameraComponent |
| Parent class from which all SCR_ManualCamera components inherit. More... | |
| class | SCR_CampaignBuildingLimitCylinderManualCameraComponent |
| class | SCR_ControlPlayerCameraComponent |
| Control player's avatar in the camera. More... | |
| class | SCR_EditorCursorManualCameraComponent |
| Check if cursor is not on top of another widget. More... | |
| class | SCR_EditorHoveredManualCameraComponent |
| Detect editable entity under cursor. More... | |
| class | SCR_EditorSnapManualCameraComponent |
| Snap camera to specific target. More... | |
| class | SCR_EditorToggleUIManualCameraComponent |
| Editor control of camera GUI visibility. More... | |
| class | SCR_FocusManualCameraComponent |
| Focus camera on cursor position. More... | |
| class | SCR_HideHUDManualCameraComponent |
| Hide player HUD when the camera is active. More... | |
| class | SCR_InitInputManualCameraComponent |
| Enable user input only after buttons pressed when the camera was initialzied were released. More... | |
| class | SCR_LensFlareManualCameraComponent |
| Controls lense flare for camera. More... | |
| class | SCR_LightManualCameraComponent |
| Create a light on camera position. More... | |
| class | SCR_LimitBoxManualCameraComponent |
| Limit camera movement within specific box area. More... | |
| class | SCR_LimitCylinderManualCameraComponent |
| Limit camera movement within specific cylindrical area. More... | |
| class | SCR_MapDescriptorManualCameraComponent |
| Camera representation in the map. More... | |
| class | SCR_MouseMoveManualCameraComponent |
| Basic camera movement and rotation. More... | |
| class | SCR_MoveManualCameraComponent |
| Camera movement above sea level. More... | |
| class | SCR_MovementInertiaManualCameraComponent |
| Inertia applied on camera movement. More... | |
| class | SCR_MoveRelativeManualCameraComponent |
| Basic camera movement and rotation. More... | |
| class | SCR_MoveToCursorManualCameraComponent |
| Moving the camera to and away from the cursor position. More... | |
| class | SCR_OrbitingManualCameraComponent |
| Camera orbitting around a target. More... | |
| class | SCR_RotateManualCameraComponent |
| Basic camera rotation. More... | |
| class | SCR_RotateModifierManualCameraComponent |
| Basic camera rotation with modifier button held (RMB by default) More... | |
| class | SCR_RotateRollManualCameraComponent |
| Adjust camera field of view. More... | |
| class | SCR_RotationInertiaManualCameraComponent |
| Inertia applied on camera rotation. More... | |
| class | SCR_SaveManualCameraComponent |
| Persistently save/load camera params. More... | |
| class | SCR_SetSpeedManualCameraComponent |
| Instantly set the speed to a value within a sequence. More... | |
| class | SCR_SettingsManualCameraComponent |
| Load global settings. More... | |
| class | SCR_SpeedBoostManualCameraComponent |
| Speed boost for camera movement. More... | |
| class | SCR_SpeedByHeightManualCameraComponent |
| Camera speed based on height from terrain. More... | |
| class | SCR_TeleportPlayerManualCameraComponent |
| Teleports the player. More... | |
| class | SCR_TeleportToCursorManualCameraComponent |
| Teleport the camera to the cursor's world position. More... | |
| class | SCR_TerrainCollisionManualCameraComponent |
| Camera collides with terrain. More... | |
| class | SCR_ToggleUIManualCameraComponent |
| Manual control of camera GUI visibility. More... | |
| class | SCR_UIManualCameraComponent |
| Show custom UI layout. More... | |
| class | SCR_ViewLinkManualCameraComponent |
| Teleporting camera to position defined by Workbench link. More... | |
| class | SCR_ZoomManualCameraComponent |
| Adjust camera field of view. More... | |
| class | SCR_ManualCamera |
| class | SCR_ManualCameraParam |
| Parameter for carrying information between individual camera components. More... | |
Enumerations | |
| enum | EManualCameraFlag { MOVE = 1, ROTATE = 2, MOVE_ATL = 4, ORBIT = 8, ABOVE_TERRAIN = 16, SPEED_ATL = 32, ROTATE_MODIFIER = 64 } |
Functions | |
| class SCR_BaseManualCameraComponent | _WB_GetCustomTitle (BaseContainer source, out string title) |
Variables | |
| SCR_AttachManualCameraComponent | m_Target |
| SCR_ControlPlayerCameraComponent | _WB_GetCustomTitle |
| enum EManualCameraFlag | SCR_PIPCamera |
Manually controlled camera.
| enum EManualCameraFlag |
Flags serving as conditions for manual camera components.
Definition at line 7 of file EManualCameraFlag.c.
| class SCR_BaseManualCameraComponent _WB_GetCustomTitle | ( | BaseContainer | source, |
| out string | title | ||
| ) |
Definition at line 141 of file SCR_BaseManualCameraComponent.c.
| override bool _WB_GetCustomTitle |
Definition at line 697 of file SCR_DestructionBaseComponent.c.
| SCR_AttachManualCameraComponent m_Target |
| enum EManualCameraFlag SCR_PIPCamera |