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SCE_EditableWaypointInteraction.c
Go to the documentation of this file.
1
[
BaseContainerProps
()]
2
class
SCR_EditableWaypointInteraction
:
SCR_EditableEntityInteraction
3
{
4
override
bool
CanSetParent(
EEditableEntityType
parentType,
EEditableEntityFlag
parentFlags,
EEditableEntityInteractionFlag
interactionFlags =
int
.
MAX
)
5
{
6
if
(parentType ==
ROOT
)
7
return
SCR_Enum
.HasFlag(interactionFlags,
EEditableEntityInteractionFlag
.PLACING);
8
9
return
!
SCR_Enum
.HasFlag(interactionFlags,
EEditableEntityInteractionFlag
.PLACING)
//--- Don't allow any interaction while placing, it would add the waypoint to the target instead
10
&&
11
(
12
parentType ==
EEditableEntityType
.CHARACTER
13
|| parentType ==
EEditableEntityType
.GROUP
14
);
15
}
16
};
BaseContainerProps
SCR_AIAnimation_Loitering BaseContainerProps
Commanding menu commanding element class.
Definition
SCR_AIAnimationWaypoint.c:14
SCR_EditableEntityInteraction
Definition
SCR_EditableEntityInteraction.c:3
SCR_EditableEntityInteraction::ROOT
static const int ROOT
Definition
SCR_EditableEntityInteraction.c:6
SCR_EditableWaypointInteraction
Definition
SCE_EditableWaypointInteraction.c:3
SCR_Enum
Definition
SCR_Enum.c:2
EEditableEntityType
EEditableEntityType
Defines type of SCR_EditableEntityComponent. Assigned automatically based on IEntity inheritance.
Definition
EEditableEntityType.c:6
EEditableEntityFlag
EEditableEntityFlag
Unique flags of the entity.
Definition
EEditableEntityFlag.c:6
EEditableEntityInteractionFlag
EEditableEntityInteractionFlag
Details of entity interaction.
Definition
EEditableEntityInteractionFlag.c:6
MAX
@ MAX
Definition
ETurretContextID.c:19
scripts
Game
Editor
Containers
Interactions
SCE_EditableWaypointInteraction.c
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1.17.0