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SCR_AISmartActionSentinelComponent.c File Reference

Go to the source code of this file.

Classes

class  SCR_AISmartActionSentinelComponent

Enumerations

enum  ELeaningType

Functions

enum ELeaningType Attribute ("0 0 0", UIWidgets.EditBox, desc:"Position where AI will look from action offset (in local coords of the object entity)", params:"inf inf 0 purpose=coords space=entity")] protected vector m_vLookPosition
vector GetLookPosition ()
float GetLookDirectionRange ()
int GetDesiredStance ()
bool GetUseBinoculars ()
ELeaningType GetLeaningType ()
ELoiteringType GetLoiterAnimation ()
bool GetHolsterWeapon ()

Variables

 LEFT = -1
 NONE = 0
 RIGHT = 1
float m_fLookDirectionRange
int m_iCharacterStance
bool m_bUseBinoculars
ELeaningType m_eLeaningType
ELoiteringType m_eLoiterAnimation
bool m_bHolsterWeapon

Enumeration Type Documentation

◆ ELeaningType

Definition at line 1 of file SCR_AISmartActionSentinelComponent.c.

Function Documentation

◆ Attribute()

enum ELeaningType Attribute ( "0 0 0" ,
UIWidgets. EditBox,
desc:"Position where AI will look from action offset (in local coords of the object entity)"  )

◆ GetDesiredStance()

int GetDesiredStance ( )
protected
Returns

Definition at line 47 of file SCR_AISmartActionSentinelComponent.c.

◆ GetHolsterWeapon()

bool GetHolsterWeapon ( )
protected

Definition at line 73 of file SCR_AISmartActionSentinelComponent.c.

◆ GetLeaningType()

ELeaningType GetLeaningType ( )
protected
Returns

Definition at line 61 of file SCR_AISmartActionSentinelComponent.c.

◆ GetLoiterAnimation()

ELoiteringType GetLoiterAnimation ( )
protected

Definition at line 67 of file SCR_AISmartActionSentinelComponent.c.

◆ GetLookDirectionRange()

float GetLookDirectionRange ( )
protected
Returns

Definition at line 40 of file SCR_AISmartActionSentinelComponent.c.

◆ GetLookPosition()

vector GetLookPosition ( )
protected
Returns

Definition at line 33 of file SCR_AISmartActionSentinelComponent.c.

◆ GetUseBinoculars()

bool GetUseBinoculars ( )
protected
Returns

Definition at line 54 of file SCR_AISmartActionSentinelComponent.c.

Variable Documentation

◆ LEFT

@ LEFT = -1

Definition at line 0 of file SCR_AISmartActionSentinelComponent.c.

◆ m_bHolsterWeapon

bool m_bHolsterWeapon
protected

Definition at line 29 of file SCR_AISmartActionSentinelComponent.c.

◆ m_bUseBinoculars

bool m_bUseBinoculars
protected

Definition at line 20 of file SCR_AISmartActionSentinelComponent.c.

◆ m_eLeaningType

ELeaningType m_eLeaningType
protected

Definition at line 23 of file SCR_AISmartActionSentinelComponent.c.

◆ m_eLoiterAnimation

ELoiteringType m_eLoiterAnimation
protected

Definition at line 26 of file SCR_AISmartActionSentinelComponent.c.

◆ m_fLookDirectionRange

float m_fLookDirectionRange
protected

Definition at line 14 of file SCR_AISmartActionSentinelComponent.c.

◆ m_iCharacterStance

int m_iCharacterStance
protected

Definition at line 17 of file SCR_AISmartActionSentinelComponent.c.

◆ NONE

@ NONE = 0

Definition at line 1 of file SCR_AISmartActionSentinelComponent.c.

◆ RIGHT

@ RIGHT = 1

Definition at line 2 of file SCR_AISmartActionSentinelComponent.c.