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SCR_ActiveVoNActionCondition.c
Go to the documentation of this file.
1
2
[
BaseContainerProps
(),
BaseContainerCustomStringTitleField
(
"VoN is Active"
)]
3
class
SCR_ActiveVoNActionCondition
:
SCR_AvailableActionCondition
4
{
5
protected
SCR_VonDisplay
m_VoNDisplay
;
6
7
//------------------------------------------------------------------------------------------------
8
override
bool
IsAvailable
(notnull
SCR_AvailableActionsConditionData
data
)
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{
10
if
(!
m_VoNDisplay
)
11
{
12
PlayerController playerController =
GetGame
().GetPlayerController();
13
14
if
(!playerController)
15
return
GetReturnResult
(
false
);
16
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SCR_VONController voNController = SCR_VONController.Cast(playerController.FindComponent(SCR_VONController));
18
19
if
(!voNController)
20
return
GetReturnResult
(
false
);
21
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m_VoNDisplay
= voNController.GetDisplay();
23
24
if
(!
m_VoNDisplay
)
25
return
GetReturnResult
(
false
);
26
}
27
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return
GetReturnResult
(
m_VoNDisplay
.GetActiveTransmissionsCount() > 0 ||
m_VoNDisplay
.IsCapturingTransmisionActive());
29
}
30
}
GetGame
ArmaReforgerScripted GetGame()
Definition
game.c:1398
BaseContainerProps
SCR_AIAnimation_Loitering BaseContainerProps
Commanding menu commanding element class.
Definition
SCR_AIAnimationWaypoint.c:14
data
Get all prefabs that have the spawner data
Definition
SCR_EntityCatalogManagerComponent.c:320
BaseContainerCustomStringTitleField
class SCR_HitZoneGroupNameHolder BaseContainerCustomStringTitleField("USE INHERITED VERSION ONLY!")
Definition
SCR_HitZoneGroupNameHolder.c:27
SCR_ActiveVoNActionCondition
Returns true if VoN UI is active.
Definition
SCR_ActiveVoNActionCondition.c:4
SCR_ActiveVoNActionCondition::IsAvailable
override bool IsAvailable(notnull SCR_AvailableActionsConditionData data)
Definition
SCR_ActiveVoNActionCondition.c:8
SCR_ActiveVoNActionCondition::m_VoNDisplay
SCR_VonDisplay m_VoNDisplay
Definition
SCR_ActiveVoNActionCondition.c:5
SCR_AvailableActionCondition
A single available action condition representation.
Definition
SCR_AvailableActionCondition.c:4
SCR_AvailableActionCondition::GetReturnResult
bool GetReturnResult(bool desiredResult)
Definition
SCR_AvailableActionCondition.c:22
SCR_AvailableActionsConditionData
Definition
SCR_AvailableActionsConditionData.c:6
scripts
Game
UI
HUD
AvailableActions
Conditions
Game
Character
SCR_ActiveVoNActionCondition.c
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1.17.0