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SCR_AnyInvalidSpawnPointRequestResultInfo.c
Go to the documentation of this file.
1
2
[
BaseContainerProps
(),
SCR_BaseContainerCustomTitleUIInfo
(
"m_UIInfo"
)]
3
class
SCR_AnyInvalidSpawnPointRequestResultInfo
:
SCR_BaseSpawnPointRequestResultInfo
4
{
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//------------------------------------------------------------------------------------------------
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override
bool
IsValidRequestResultInfo(SCR_SpawnRequestComponent requestComponent,
SCR_ESpawnResult
response,
SCR_SpawnData
data
)
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{
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return
response !=
SCR_ESpawnResult
.OK;
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}
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}
BaseContainerProps
SCR_AIAnimation_Loitering BaseContainerProps
Commanding menu commanding element class.
Definition
SCR_AIAnimationWaypoint.c:14
SCR_BaseContainerCustomTitleUIInfo
class SCR_ArsenalGameModeUIDataHolder SCR_BaseContainerCustomTitleUIInfo("m_UIInfo")
Definition
SCR_ArsenalManagerComponent.c:1752
SCR_ESpawnResult
SCR_ESpawnResult
Definition
SCR_ESpawnResult.c:9
data
Get all prefabs that have the spawner data
Definition
SCR_EntityCatalogManagerComponent.c:320
SCR_AnyInvalidSpawnPointRequestResultInfo
Used as a catch all for when players cannot spawn at spawn point and all other checks were invalid.
Definition
SCR_AnyInvalidSpawnPointRequestResultInfo.c:4
SCR_BaseSpawnPointRequestResultInfo
Definition
SCR_BaseSpawnPointRequestResultInfo.c:3
SCR_SpawnData
Definition
SCR_SpawnData.c:10
scripts
Game
GameMode
Respawn
SpawnPointRequestResult
SCR_AnyInvalidSpawnPointRequestResultInfo.c
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