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Arma Reforger Explorer 1.7.0.54
Arma Reforger Code Explorer by Zeroy - Thanks to MisterOutofTime
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Go to the source code of this file.
Classes | |
| class | SCR_ArsenalPlayerLoadout |
| class | SCR_ArsenalManagerComponentClass |
| class | SCR_ArsenalGameModeUIDataHolder |
Typedefs | |
| typedef func | SCR_ArsenalManagerComponent_OnPlayerLoadoutChanged |
Definition at line 20 of file SCR_ArsenalManagerComponent.c.
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If items can be ranked locked.
Definition at line 419 of file SCR_ArsenalManagerComponent.c.
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Definition at line 1107 of file SCR_ArsenalManagerComponent.c.
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Definition at line 1578 of file SCR_ArsenalManagerComponent.c.
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Definition at line 1631 of file SCR_ArsenalManagerComponent.c.
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Definition at line 1592 of file SCR_ArsenalManagerComponent.c.
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Definition at line 507 of file SCR_ArsenalManagerComponent.c.
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| [in] | arsenalGameModeType | Type to get Ui info for. -1 gets the unrestricted game mode type |
Definition at line 540 of file SCR_ArsenalManagerComponent.c.
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| [in,out] | arsenalGameModeTypeUIInfoList | Return list off all the UI data for the arsenal Game mode type |
| [in,out] | arsenalGameModeTypeUIInfoList | Returns a list of all the UI data for the arsenal Game mode type |
Definition at line 557 of file SCR_ArsenalManagerComponent.c.
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Definition at line 488 of file SCR_ArsenalManagerComponent.c.
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Definition at line 706 of file SCR_ArsenalManagerComponent.c.
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Definition at line 1396 of file SCR_ArsenalManagerComponent.c.
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Calculates the supply cost or MSAR cost of a character loadout.
| [in] | character | entity |
| [in] | getPersonalSupplyAllocationCost | when true, MSAR cost is calculated, supply cost is calculated otherwise |
Definition at line 1455 of file SCR_ArsenalManagerComponent.c.
Definition at line 891 of file SCR_ArsenalManagerComponent.c.
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Definition at line 918 of file SCR_ArsenalManagerComponent.c.
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Definition at line 368 of file SCR_ArsenalManagerComponent.c.
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Definition at line 996 of file SCR_ArsenalManagerComponent.c.
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Definition at line 1031 of file SCR_ArsenalManagerComponent.c.
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Definition at line 1052 of file SCR_ArsenalManagerComponent.c.
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Definition at line 982 of file SCR_ArsenalManagerComponent.c.
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Definition at line 585 of file SCR_ArsenalManagerComponent.c.
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Definition at line 716 of file SCR_ArsenalManagerComponent.c.
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Definition at line 646 of file SCR_ArsenalManagerComponent.c.
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Definition at line 660 of file SCR_ArsenalManagerComponent.c.
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Definition at line 1097 of file SCR_ArsenalManagerComponent.c.
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Definition at line 578 of file SCR_ArsenalManagerComponent.c.
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Definition at line 475 of file SCR_ArsenalManagerComponent.c.
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Definition at line 729 of file SCR_ArsenalManagerComponent.c.
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Definition at line 667 of file SCR_ArsenalManagerComponent.c.
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Definition at line 458 of file SCR_ArsenalManagerComponent.c.
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Authority side
| [in] | playerId | |
| [out] | playerLoadout |
Definition at line 677 of file SCR_ArsenalManagerComponent.c.
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Definition at line 1494 of file SCR_ArsenalManagerComponent.c.
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Definition at line 387 of file SCR_ArsenalManagerComponent.c.
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Definition at line 571 of file SCR_ArsenalManagerComponent.c.
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Definition at line 481 of file SCR_ArsenalManagerComponent.c.
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Definition at line 722 of file SCR_ArsenalManagerComponent.c.
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Definition at line 467 of file SCR_ArsenalManagerComponent.c.
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Event is called when player connecting Session hosting current Game Mode where is required authentication verification via. platform services AuditSuccess() call specifically mean this verification was successful Basically audited player has access to persistency/ etc. related functionality provided by online services.
| [in] | playerId | is index of player in game, equal to the one assigned at PlayerController |
Definition at line 1658 of file SCR_ArsenalManagerComponent.c.
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Definition at line 619 of file SCR_ArsenalManagerComponent.c.
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Definition at line 450 of file SCR_ArsenalManagerComponent.c.
| class SCR_ArsenalPlayerLoadout SCR_ArsenalManagerComponent_OnPlayerLoadoutChanged | ( | int | playerId, |
| bool | hasValidLoadout ) |
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Definition at line 1752 of file SCR_ArsenalManagerComponent.c.
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| [in] | arsenalGameModeType | Mode to set, -1 means the mode is unrestricted |
| [in] | playerID | Optional to send notification that the arsenal mode has been changed |
Definition at line 515 of file SCR_ArsenalManagerComponent.c.
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Changes the enabled arsenal types which will enable/disable the arsenals in the world if the player did not enable the arsenal already
| [in] | newEnabledArsenalType | All arsenal type flags that are enabled |
| [in] | playerID | Optional to send notification on arsenal types changed |
Definition at line 396 of file SCR_ArsenalManagerComponent.c.
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Update BlackList active states (Server only)
| [in] | orderedActiveStates | An ordered list of all blacklists and their new active state |
| [in] | clearExistingLoadouts | |
| [in] | editorPlayerIdClearedLoadout |
Definition at line 595 of file SCR_ArsenalManagerComponent.c.
Set the loadout supply multiplier (Server only)
| [in] | multiplier | new multiplier to set |
| [in] | playerID | To send Notifications (optional) |
Definition at line 686 of file SCR_ArsenalManagerComponent.c.
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Definition at line 639 of file SCR_ArsenalManagerComponent.c.
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Enables or disables Military Supply Allocation by Rank
| [in] | enable |
Definition at line 438 of file SCR_ArsenalManagerComponent.c.
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Authority side
| [in] | playerId | |
| [in] | characterEntity | |
| [in] | arsenalComponent | |
| [in] | arsenalSupplyType |
Definition at line 1359 of file SCR_ArsenalManagerComponent.c.
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Definition at line 1638 of file SCR_ArsenalManagerComponent.c.
| class SCR_ArsenalPlayerLoadout GADGETS = 1 << 2 |
Arsenals are enabled on gadgets.
| string loadout |
Definition at line 0 of file SCR_ArsenalManagerComponent.c.
| ref SCR_PlayerLoadoutData loadoutData |
Definition at line 1 of file SCR_ArsenalManagerComponent.c.
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Definition at line 1 of file SCR_ArsenalManagerComponent.c.
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Definition at line 42 of file SCR_ArsenalManagerComponent.c.
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Definition at line 85 of file SCR_ArsenalManagerComponent.c.
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Definition at line 52 of file SCR_ArsenalManagerComponent.c.
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Definition at line 55 of file SCR_ArsenalManagerComponent.c.
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Definition at line 71 of file SCR_ArsenalManagerComponent.c.
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Definition at line 77 of file SCR_ArsenalManagerComponent.c.
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Definition at line 62 of file SCR_ArsenalManagerComponent.c.
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Definition at line 68 of file SCR_ArsenalManagerComponent.c.
| SCR_ECharacterRank m_eRequiredRank |
Definition at line 4 of file SCR_ArsenalManagerComponent.c.
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Definition at line 59 of file SCR_ArsenalManagerComponent.c.
| float m_fMilitarySupplyAllocationCost |
Definition at line 3 of file SCR_ArsenalManagerComponent.c.
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Definition at line 83 of file SCR_ArsenalManagerComponent.c.
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Definition at line 80 of file SCR_ArsenalManagerComponent.c.
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Definition at line 53 of file SCR_ArsenalManagerComponent.c.
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Definition at line 56 of file SCR_ArsenalManagerComponent.c.
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Definition at line 47 of file SCR_ArsenalManagerComponent.c.
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Definition at line 48 of file SCR_ArsenalManagerComponent.c.
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Definition at line 50 of file SCR_ArsenalManagerComponent.c.
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Definition at line 49 of file SCR_ArsenalManagerComponent.c.
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Definition at line 45 of file SCR_ArsenalManagerComponent.c.
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Definition at line 65 of file SCR_ArsenalManagerComponent.c.
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Definition at line 33 of file SCR_ArsenalManagerComponent.c.
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Definition at line 36 of file SCR_ArsenalManagerComponent.c.
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Definition at line 74 of file SCR_ArsenalManagerComponent.c.
| SCR_ArsenalManagerComponentClass s_Instance |
| class SCR_ArsenalPlayerLoadout STATIC_ENTITIES = 1 << 0 |
Used to allow certain arsenal types to be enabled or disabled.
Arsenals are enabled on static entities such as arsenal boxes
| float suppliesCost = 0.0 |
Definition at line 2 of file SCR_ArsenalManagerComponent.c.
| class SCR_ArsenalPlayerLoadout VEHICLES = 1 << 1 |
Arsenals are enabled on vehicles.