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SCR_AttributeDescriptionUIComponent.c
Go to the documentation of this file.
1
3
class
SCR_AttributeDescriptionUIComponent
:
ScriptedWidgetComponent
4
{
5
[
Attribute
(
"Content"
)]
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protected
string
m_sContentTextName
;
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[
Attribute
(
"Icon"
)]
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protected
string
m_sIconName
;
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[
Attribute
(
"Line"
)]
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protected
string
m_sLineName
;
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[
Attribute
(
"Background"
)]
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protected
string
m_sBackgroundName
;
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protected
RichTextWidget
m_ContentText
;
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protected
ImageWidget
m_Icon
;
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protected
ImageWidget
m_Line
;
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protected
Widget
m_Background
;
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protected
void
SetAttributeDescription
(
SCR_EditorAttributeUIInfo
uiInfo,
string
customContent =
string
.Empty,
string
param1
=
string
.Empty,
string
param2
=
string
.Empty,
string
param3
=
string
.Empty)
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{
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//Hide description
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if
(!uiInfo)
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{
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m_Background
.SetVisible(
false
);
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m_Icon
.SetVisible(
false
);
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m_ContentText
.SetVisible(
false
);
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m_Line
.SetVisible(
false
);
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return
;
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}
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else
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{
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m_Background
.SetVisible(
true
);
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m_ContentText
.SetVisible(
true
);
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m_Line
.SetVisible(
true
);
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}
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//Default Description
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if
(customContent.IsEmpty())
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{
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m_ContentText
.SetTextFormat(uiInfo.GetDescription(),
param1
,
param2
,
param3
);
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if
(uiInfo.GetIconPath().IsEmpty())
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{
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m_Icon
.SetVisible(
false
);
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}
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else
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{
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uiInfo.SetIconTo(
m_Icon
);
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if
(uiInfo.
GetDescriptionIconColor
())
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m_Icon
.SetColor(uiInfo.
GetDescriptionIconColor
());
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m_Icon
.SetVisible(
true
);
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}
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}
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//Custom description
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else
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{
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m_ContentText
.SetTextFormat(customContent,
param1
,
param2
,
param3
);
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if
(uiInfo.GetIconPath().IsEmpty())
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{
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m_Icon
.SetVisible(
false
);
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}
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else
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{
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uiInfo.SetIconTo(
m_Icon
);
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if
(uiInfo.
GetDescriptionIconColor
())
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m_Icon
.SetColor(uiInfo.
GetDescriptionIconColor
());
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m_Icon
.SetVisible(
true
);
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}
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}
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}
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protected
void
OnCategoryChanged
(
ResourceName
currentCategory)
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{
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if
(
GetGame
().
GetInputManager
().IsUsingMouseAndKeyboard())
84
{
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GetGame
().GetCallqueue().CallLater(
SetAttributeDescription
, 1,
false
, null,
string
.Empty,
string
.Empty,
string
.Empty,
string
.Empty);
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}
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}
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override
void
HandlerAttached
(
Widget
w)
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{
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SCR_AttributesManagerEditorComponent attributesManager = SCR_AttributesManagerEditorComponent.Cast(SCR_AttributesManagerEditorComponent.GetInstance(SCR_AttributesManagerEditorComponent));
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if
(!attributesManager)
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return
;
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m_ContentText
=
RichTextWidget
.Cast(w.FindAnyWidget(
m_sContentTextName
));
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m_Icon
=
ImageWidget
.Cast(w.FindAnyWidget(
m_sIconName
));
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m_Line
=
ImageWidget
.Cast(w.FindAnyWidget(
m_sLineName
));
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if
(!
m_ContentText
|| !
m_Icon
)
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return
;
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m_Background
= w.FindAnyWidget(
m_sBackgroundName
);
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//Hide desciption at start
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SetAttributeDescription
(null);
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attributesManager.GetOnAttributeDescriptionChanged().Insert(
SetAttributeDescription
);
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}
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override
void
HandlerDeattached
(
Widget
w)
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{
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SCR_AttributesManagerEditorComponent attributesManager = SCR_AttributesManagerEditorComponent.Cast(SCR_AttributesManagerEditorComponent.GetInstance(SCR_AttributesManagerEditorComponent));
113
if
(!attributesManager || !
m_ContentText
|| !
m_Icon
)
114
return
;
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attributesManager.GetOnAttributeDescriptionChanged().Remove(
SetAttributeDescription
);
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}
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};
GetGame
ArmaReforgerScripted GetGame()
Definition
game.c:1398
GetInputManager
InputManager GetInputManager()
Definition
SCR_BaseManualCameraComponent.c:205
ImageWidget
Definition
ImageWidget.c:13
ResourceName
Definition
ResourceName.c:13
RichTextWidget
Definition
RichTextWidget.c:13
SCR_AttributeDescriptionUIComponent
Definition
SCR_AttributeDescriptionUIComponent.c:4
SCR_AttributeDescriptionUIComponent::HandlerAttached
override void HandlerAttached(Widget w)
Definition
SCR_AttributeDescriptionUIComponent.c:89
SCR_AttributeDescriptionUIComponent::m_Icon
ImageWidget m_Icon
Definition
SCR_AttributeDescriptionUIComponent.c:18
SCR_AttributeDescriptionUIComponent::m_sIconName
string m_sIconName
Definition
SCR_AttributeDescriptionUIComponent.c:9
SCR_AttributeDescriptionUIComponent::HandlerDeattached
override void HandlerDeattached(Widget w)
Definition
SCR_AttributeDescriptionUIComponent.c:110
SCR_AttributeDescriptionUIComponent::OnCategoryChanged
void OnCategoryChanged(ResourceName currentCategory)
Definition
SCR_AttributeDescriptionUIComponent.c:81
SCR_AttributeDescriptionUIComponent::m_Background
Widget m_Background
Definition
SCR_AttributeDescriptionUIComponent.c:20
SCR_AttributeDescriptionUIComponent::m_Line
ImageWidget m_Line
Definition
SCR_AttributeDescriptionUIComponent.c:19
SCR_AttributeDescriptionUIComponent::m_sBackgroundName
string m_sBackgroundName
Definition
SCR_AttributeDescriptionUIComponent.c:15
SCR_AttributeDescriptionUIComponent::m_sContentTextName
string m_sContentTextName
Definition
SCR_AttributeDescriptionUIComponent.c:6
SCR_AttributeDescriptionUIComponent::SetAttributeDescription
void SetAttributeDescription(SCR_EditorAttributeUIInfo uiInfo, string customContent=string.Empty, string param1=string.Empty, string param2=string.Empty, string param3=string.Empty)
Definition
SCR_AttributeDescriptionUIComponent.c:22
SCR_AttributeDescriptionUIComponent::m_ContentText
RichTextWidget m_ContentText
Definition
SCR_AttributeDescriptionUIComponent.c:17
SCR_AttributeDescriptionUIComponent::m_sLineName
string m_sLineName
Definition
SCR_AttributeDescriptionUIComponent.c:12
SCR_EditorAttributeUIInfo
UIInfo used by editor attribute system.
Definition
SCR_EditorAttributeUIInfo.c:4
SCR_EditorAttributeUIInfo::GetDescriptionIconColor
Color GetDescriptionIconColor()
Definition
SCR_EditorAttributeUIInfo.c:42
ScriptedWidgetComponent
Definition
ScriptedWidgetComponent.c:13
Widget
Definition
Widget.c:13
Attribute
SCR_FieldOfViewSettings Attribute
Definition
SendGoalMessage.c:170
param3
T3 param3
Definition
tuple.c:93
param2
T2 param2
Definition
tuple.c:92
param1
Tuple param1
scripts
Game
Editor
UI
Components
Attributes
SCR_AttributeDescriptionUIComponent.c
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