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SCR_AudioHandleLoop.c
Go to the documentation of this file.
1
[
BaseContainerProps
()]
2
class
SCR_AudioHandleLoop
3
{
5
AudioHandle
m_AudioHandle =
AudioHandle
.Invalid;
6
8
vector
m_aMat[4];
9
11
string
m_sSoundEvent;
12
13
//------------------------------------------------------------------------------------------------
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// destructor
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void
~SCR_AudioHandleLoop
()
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{
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AudioSystem
.TerminateSound(m_AudioHandle);
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}
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}
BaseContainerProps
SCR_AIAnimation_Loitering BaseContainerProps
Commanding menu commanding element class.
Definition
SCR_AIAnimationWaypoint.c:14
AudioHandle
Definition
EnAudio.c:9
AudioSystem
Definition
AudioSystem.c:13
SCR_AudioHandleLoop
Definition
SCR_AudioHandleLoop.c:3
vector
Definition
vector.c:13
scripts
Game
Components
AmbientSoundsComponent
SCR_AudioHandleLoop.c
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