4 [Attribute("1", desc: "If entry is disabled it will be removed on init")]
5bool m_bEnabled;
6
7 [Attribute("0", desc: "Will not have any effect if within the list of: SCR_MultiExecuteListArsenalRefundEffect or SCR_WeightedListArsenalRefundEffect.\n\nThe entries with the highest priority will be checked first if they are valid. Equal priority will be checked in order of the array")]
8int m_iPriority;
9
10 [Attribute(SCR_EArsenalTypes.STATIC_ENTITIES.ToString(), desc: "Which arsenal types can the item be handed in at for this effect to trigger", uiwidget: UIWidgets.Flags, enums: ParamEnumArray.FromEnum(SCR_EArsenalTypes))]