8 [Attribute(SCR_EArsenalSupplyCostType.DEFAULT.ToString(), desc: "Cost type of items. If it is not DEFAULT than it will try to get the diffrent supply cost if the item has it assigned" , uiwidget: UIWidgets.SearchComboBox, enums: ParamEnumArray.FromEnum(SCR_EArsenalSupplyCostType), category: "Resupply Support Station")]
11 [Attribute("1", desc: "Fallback item supply cost. If for some reason the item that was supplied had no cost or could not be found then the fallback cost is used", category: "Resupply Support Station", params: "1 inf 1")]
54Print("'SCR_BaseResupplySupportStationComponent' could not find SCR_EntityCatalogEntry for '" + itemHolder.GetItemPrefab() + "' so will use fallback cost!", LogLevel.WARNING);
62Print("'SCR_BaseResupplySupportStationComponent' could not find SCR_ArsenalItem '" + itemHolder.GetItemPrefab() + "' so will use fallback cost!", LogLevel.WARNING);
Get prefab entity Data of type Ignores disabled Data s param dataType class of Data type you with to obtain return Entity Data of given type Null if not found *SCR_BaseEntityCatalogData GetEntityDataOfType(typename dataType)