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SCR_BaseLinkedStorageLogic.c
Go to the documentation of this file.
1
[
BaseContainerProps
(),
BaseContainerCustomStringTitleField
(
"DO NOT USE BASE CLASS!"
)]
2
class
SCR_BaseLinkedStorageLogic
3
{
4
//------------------------------------------------------------------------------------------------
5
sealed
void
Init
(notnull
SCR_UniversalInventoryStorageComponent
inventoryStorage)
6
{
7
//~ Delay init so slotted entities know correctly who their parents are
8
GetGame
().GetCallqueue().CallLater(
DelayedInit
,
param1
: inventoryStorage);
9
}
10
11
//------------------------------------------------------------------------------------------------
12
protected
void
DelayedInit
(
SCR_UniversalInventoryStorageComponent
inventoryStorage);
13
}
Init
override void Init()
Definition
CharacterCameraHandlerComponent.c:40
GetGame
ArmaReforgerScripted GetGame()
Definition
game.c:1398
BaseContainerProps
SCR_AIAnimation_Loitering BaseContainerProps
Commanding menu commanding element class.
Definition
SCR_AIAnimationWaypoint.c:14
BaseContainerCustomStringTitleField
class SCR_HitZoneGroupNameHolder BaseContainerCustomStringTitleField("USE INHERITED VERSION ONLY!")
Definition
SCR_HitZoneGroupNameHolder.c:27
SCR_UniversalInventoryStorageComponent
void SCR_UniversalInventoryStorageComponent(IEntityComponentSource src, IEntity ent, IEntity parent)
Definition
SCR_UniversalInventoryStorageComponent.c:335
SCR_BaseLinkedStorageLogic
Definition
SCR_BaseLinkedStorageLogic.c:3
SCR_BaseLinkedStorageLogic::DelayedInit
void DelayedInit(SCR_UniversalInventoryStorageComponent inventoryStorage)
param1
Tuple param1
scripts
Game
Inventory
LinkedStorages
SCR_BaseLinkedStorageLogic.c
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