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1.1.0.42
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SCR_BaseLinkedStorageLogic.c
Go to the documentation of this file.
1
[
BaseContainerProps
(),
BaseContainerCustomStringTitleField
(
"DO NOT USE BASE CLASS!"
)]
2
class
SCR_BaseLinkedStorageLogic
3
{
4
//------------------------------------------------------------------------------------------------
5
sealed
void
Init(notnull
SCR_UniversalInventoryStorageComponent
inventoryStorage)
6
{
7
//~ Delay init so slotted entities know correctly who their parents are
8
GetGame
().GetCallqueue().CallLater(DelayedInit, param1: inventoryStorage);
9
}
10
11
//------------------------------------------------------------------------------------------------
12
protected
void
DelayedInit(
SCR_UniversalInventoryStorageComponent
inventoryStorage);
13
}
GetGame
ArmaReforgerScripted GetGame()
Definition:
game.c:1424
SCR_UniversalInventoryStorageComponent
void SCR_UniversalInventoryStorageComponent(IEntityComponentSource src, IEntity ent, IEntity parent)
Definition:
SCR_UniversalInventoryStorageComponent.c:259
BaseContainerCustomStringTitleField
class SCR_HitZoneGroupNameHolder BaseContainerCustomStringTitleField("USE INHERENT VERSION ONLY!")
Definition:
SCR_HitZoneGroupNameHolder.c:27
SCR_BaseLinkedStorageLogic
Definition:
SCR_BaseLinkedStorageLogic.c:2
BaseContainerProps
SCR_AIGoalReaction_Follow BaseContainerProps
Handles insects that are supposed to be spawned around selected prefabs defined in prefab names array...
Definition:
SCR_AIGoalReaction.c:468
scripts_Arma_Reforger_v1.1.0.42
scripts
Game
Inventory
LinkedStorages
SCR_BaseLinkedStorageLogic.c
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