12 [Attribute("-1", desc: "When >= 0, it will hide parent when there are no items.\n0 means this widget will be hidden, 1 means its parent will, etc.")]
15 [Attribute(desc: "When defined, toolbar will be hidden when empty and widget with this name on the level defined by 'Hide Parent Index When Empty' will be shown instead.")]
147GetGame().GetCallqueue().Remove(Refresh); //--- Remove the previous queued call, to guarantee there will be the only one
148GetGame().GetCallqueue().CallLater(Refresh, 1); //--- Call with a delay, in case whatever called this is not ready yet and the toolbar would reflect incorrect state