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SCR_BaseTriggerComponentSerializer.c
Go to the documentation of this file.
1
class
SCR_BaseTriggerComponentSerializer
:
ScriptedComponentSerializer
2
{
3
//------------------------------------------------------------------------------------------------
4
override
static
typename
GetTargetType
()
5
{
6
return
SCR_BaseTriggerComponent
;
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}
8
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//------------------------------------------------------------------------------------------------
10
override
protected
ESerializeResult
Serialize
(notnull
IEntity
owner, notnull
GenericComponent
component, notnull
SaveContext
context)
11
{
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const
SCR_BaseTriggerComponent
trigger =
SCR_BaseTriggerComponent
.Cast(component);
13
const
BaseContainer
source = component.GetComponentSource(owner);
14
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const
bool
active = trigger.IsActivated();
16
const
bool
activeDefault = trigger.IsActivatedByDefault();
17
18
if
(active == activeDefault)
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return
ESerializeResult
.DEFAULT;
20
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context.WriteValue(
"version"
, 1);
22
context.WriteDefault(active, activeDefault);
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return
ESerializeResult
.OK;
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}
25
26
//------------------------------------------------------------------------------------------------
27
override
protected
bool
Deserialize
(notnull
IEntity
owner, notnull
GenericComponent
component, notnull
LoadContext
context)
28
{
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SCR_BaseTriggerComponent
trigger =
SCR_BaseTriggerComponent
.Cast(component);
30
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int
version;
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context.Read(version);
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bool
active;
35
if
(context.Read(active))
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{
37
if
(active)
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trigger.ActivateTrigger();
39
else
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trigger.DisarmTrigger();
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}
42
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return
true
;
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}
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}
GetTargetType
class SCR_PersistentThreatSector GetTargetType()
Definition
AIControlComponentSerializer.c:12
SCR_BaseTriggerComponent
void SCR_BaseTriggerComponent(IEntityComponentSource src, IEntity ent, IEntity parent)
Definition
SCR_BaseTriggerComponent.c:117
BaseContainer
Definition
BaseContainer.c:13
GenericComponent
Definition
GenericComponent.c:13
IEntity
Definition
IEntity.c:13
LoadContext
Definition
LoadContext.c:17
SCR_BaseTriggerComponentSerializer
Definition
SCR_BaseTriggerComponentSerializer.c:2
SCR_BaseTriggerComponentSerializer::Deserialize
bool Deserialize(notnull IEntity owner, notnull GenericComponent component, notnull LoadContext context)
Definition
SCR_BaseTriggerComponentSerializer.c:27
SCR_BaseTriggerComponentSerializer::Serialize
ESerializeResult Serialize(notnull IEntity owner, notnull GenericComponent component, notnull SaveContext context)
Definition
SCR_BaseTriggerComponentSerializer.c:10
SaveContext
Definition
SaveContext.c:17
ScriptedComponentSerializer
Definition
ScriptedComponentSerializer.c:13
ESerializeResult
ESerializeResult
Definition
ESerializeResult.c:13
scripts
Game
Plugins
Persistence
System
Serializers
Components
Weapon
SCR_BaseTriggerComponentSerializer.c
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1.17.0