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Arma Reforger Explorer
1.1.0.42
Arma Reforger Code Explorer by Zeroy - Thanks to MisterOutofTime
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Go to the source code of this file.
Data Structures | |
| class | SCR_BuildingDestructionManagerComponentClass |
| class | SCR_BuildingDestructionManagerComponent |
Functions | |
| void | Reset () |
| Sets variables to default values when freed to be reused by another object on demand. More... | |
Variables | |
| SCR_BuildingDestructionManagerComponentClass | m_iNextFreeIndex = -1 |
| vector | m_vTargetOrigin |
| vector | m_vStartAngles |
| vector | m_vStartMatrix [4] |
| vector | m_vTargetAngles |
| int | m_iRotatedTimes |
| int | m_iRotationTime |
| int | m_iRotationMultiplier = -1 |
| int | m_iChecksThisFrame |
| int | m_iPauseTime |
| float | m_fRotationSpeedMultiplier = 1 |
| int | m_iRotationStart |
| float | m_fSpeedMultiplier = 1 |
| ref RandomGenerator | m_RandomGenerator = new RandomGenerator() |
| ref array< IEntity > | m_aQueriedEntities |
| ref set< int > | m_aExecutedEffectIndices |
| ref array< IEntity > | m_aExcludeList |
| ref array< ref Tuple2< vector, vector > > | m_aNavmeshAreas |
| ref array< bool > | m_aRedoRoads |
| ref SCR_BuildingDestructionCameraShakeProgress | m_CameraShake = new SCR_BuildingDestructionCameraShakeProgress() |
| SCR_AudioSource | m_AudioSource |
| float | m_fBuildingVolume |
| float | m_fSizeMultiplier |
| void Reset | ( | ) |
Sets variables to default values when freed to be reused by another object on demand.
Definition at line 34 of file SCR_BuildingDestructionManagerComponent.c.
| ref array<IEntity> m_aExcludeList |
Definition at line 24 of file SCR_BuildingDestructionManagerComponent.c.
| ref set<int> m_aExecutedEffectIndices |
Definition at line 23 of file SCR_BuildingDestructionManagerComponent.c.
| ref array<ref Tuple2<vector, vector> > m_aNavmeshAreas |
Definition at line 25 of file SCR_BuildingDestructionManagerComponent.c.
| ref array<IEntity> m_aQueriedEntities |
Definition at line 22 of file SCR_BuildingDestructionManagerComponent.c.
| ref array<bool> m_aRedoRoads |
Definition at line 26 of file SCR_BuildingDestructionManagerComponent.c.
| SCR_AudioSource m_AudioSource |
Definition at line 28 of file SCR_BuildingDestructionManagerComponent.c.
| ref SCR_BuildingDestructionCameraShakeProgress m_CameraShake = new SCR_BuildingDestructionCameraShakeProgress() |
Definition at line 27 of file SCR_BuildingDestructionManagerComponent.c.
| float m_fBuildingVolume |
Definition at line 29 of file SCR_BuildingDestructionManagerComponent.c.
| float m_fRotationSpeedMultiplier = 1 |
Definition at line 18 of file SCR_BuildingDestructionManagerComponent.c.
| float m_fSizeMultiplier |
Definition at line 30 of file SCR_BuildingDestructionManagerComponent.c.
| float m_fSpeedMultiplier = 1 |
Definition at line 20 of file SCR_BuildingDestructionManagerComponent.c.
| int m_iChecksThisFrame |
Definition at line 16 of file SCR_BuildingDestructionManagerComponent.c.
| SCR_BuildingDestructionManagerComponentClass m_iNextFreeIndex = -1 |
| int m_iPauseTime |
Definition at line 17 of file SCR_BuildingDestructionManagerComponent.c.
| int m_iRotatedTimes |
Definition at line 13 of file SCR_BuildingDestructionManagerComponent.c.
| int m_iRotationMultiplier = -1 |
Definition at line 15 of file SCR_BuildingDestructionManagerComponent.c.
| int m_iRotationStart |
Definition at line 19 of file SCR_BuildingDestructionManagerComponent.c.
| int m_iRotationTime |
Definition at line 14 of file SCR_BuildingDestructionManagerComponent.c.
| ref RandomGenerator m_RandomGenerator = new RandomGenerator() |
Definition at line 21 of file SCR_BuildingDestructionManagerComponent.c.
| vector m_vStartAngles |
Definition at line 10 of file SCR_BuildingDestructionManagerComponent.c.
| vector m_vStartMatrix[4] |
Definition at line 11 of file SCR_BuildingDestructionManagerComponent.c.
| vector m_vTargetAngles |
Definition at line 12 of file SCR_BuildingDestructionManagerComponent.c.
| vector m_vTargetOrigin |
Definition at line 9 of file SCR_BuildingDestructionManagerComponent.c.