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SCR_BuildingDestructionManagerComponent.c File Reference

Go to the source code of this file.

Classes

class  SCR_BuildingDestructionManagerComponentClass
class  SCR_BuildingDestructionManagerComponent

Functions

void Reset ()
 Sets variables to default values when freed to be reused by another object on demand.

Variables

SCR_BuildingDestructionManagerComponentClass m_iNextFreeIndex = -1
vector m_vTargetOrigin
vector m_vStartAngles
vector m_vStartMatrix [4]
vector m_vTargetAngles
int m_iRotatedTimes
int m_iRotationTime
int m_iRotationMultiplier = -1
int m_iChecksThisFrame
int m_iPauseTime
float m_fRotationSpeedMultiplier = 1
int m_iRotationStart
float m_fSpeedMultiplier = 1
ref RandomGenerator m_RandomGenerator = new RandomGenerator()
ref array< IEntitym_aQueriedEntities
ref set< intm_aExecutedEffectIndices
ref array< IEntitym_aExcludeList
ref array< ref Tuple2< vector, vector > > m_aNavmeshAreas
ref array< boolm_aRedoRoads
ref SCR_BuildingDestructionCameraShakeProgress m_CameraShake = InitCameraShake()
SCR_AudioSource m_AudioSource
float m_fBuildingVolume
float m_fSizeMultiplier

Variable Documentation

◆ m_aExcludeList

ref array<IEntity> m_aExcludeList

Definition at line 24 of file SCR_BuildingDestructionManagerComponent.c.

◆ m_aExecutedEffectIndices

ref set<int> m_aExecutedEffectIndices

Definition at line 23 of file SCR_BuildingDestructionManagerComponent.c.

◆ m_aNavmeshAreas

ref array<ref Tuple2<vector, vector> > m_aNavmeshAreas

Definition at line 25 of file SCR_BuildingDestructionManagerComponent.c.

◆ m_aQueriedEntities

ref array<IEntity> m_aQueriedEntities

Definition at line 22 of file SCR_BuildingDestructionManagerComponent.c.

◆ m_aRedoRoads

ref array<bool> m_aRedoRoads

Definition at line 26 of file SCR_BuildingDestructionManagerComponent.c.

◆ m_AudioSource

SCR_AudioSource m_AudioSource

Definition at line 28 of file SCR_BuildingDestructionManagerComponent.c.

◆ m_CameraShake

ref SCR_BuildingDestructionCameraShakeProgress m_CameraShake = InitCameraShake()

Definition at line 27 of file SCR_BuildingDestructionManagerComponent.c.

◆ m_fBuildingVolume

float m_fBuildingVolume

Definition at line 29 of file SCR_BuildingDestructionManagerComponent.c.

◆ m_fRotationSpeedMultiplier

float m_fRotationSpeedMultiplier = 1

Definition at line 18 of file SCR_BuildingDestructionManagerComponent.c.

◆ m_fSizeMultiplier

float m_fSizeMultiplier

Definition at line 30 of file SCR_BuildingDestructionManagerComponent.c.

◆ m_fSpeedMultiplier

float m_fSpeedMultiplier = 1

Definition at line 20 of file SCR_BuildingDestructionManagerComponent.c.

◆ m_iChecksThisFrame

int m_iChecksThisFrame

Definition at line 16 of file SCR_BuildingDestructionManagerComponent.c.

◆ m_iNextFreeIndex

◆ m_iPauseTime

int m_iPauseTime

Definition at line 17 of file SCR_BuildingDestructionManagerComponent.c.

◆ m_iRotatedTimes

int m_iRotatedTimes

Definition at line 13 of file SCR_BuildingDestructionManagerComponent.c.

◆ m_iRotationMultiplier

int m_iRotationMultiplier = -1

Definition at line 15 of file SCR_BuildingDestructionManagerComponent.c.

◆ m_iRotationStart

int m_iRotationStart

Definition at line 19 of file SCR_BuildingDestructionManagerComponent.c.

◆ m_iRotationTime

int m_iRotationTime

Definition at line 14 of file SCR_BuildingDestructionManagerComponent.c.

◆ m_RandomGenerator

ref RandomGenerator m_RandomGenerator = new RandomGenerator()

Definition at line 21 of file SCR_BuildingDestructionManagerComponent.c.

◆ m_vStartAngles

vector m_vStartAngles

Definition at line 10 of file SCR_BuildingDestructionManagerComponent.c.

◆ m_vStartMatrix

vector m_vStartMatrix[4]

Definition at line 11 of file SCR_BuildingDestructionManagerComponent.c.

◆ m_vTargetAngles

vector m_vTargetAngles

Definition at line 12 of file SCR_BuildingDestructionManagerComponent.c.

◆ m_vTargetOrigin

vector m_vTargetOrigin

Definition at line 9 of file SCR_BuildingDestructionManagerComponent.c.