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SCR_BurnUserAction.c
Go to the documentation of this file.
1
class
BurnUserAction
:
ScriptedUserAction
2
{
3
override
void
PerformAction
(
IEntity
pOwnerEntity,
IEntity
pUserEntity)
4
{
5
DamageManagerComponent
dmgManager =
DamageManagerComponent
.Cast(pOwnerEntity.
FindComponent
(
DamageManagerComponent
));
6
if
(!dmgManager)
7
return
;
8
9
HitZone
mainHz = dmgManager.GetDefaultHitZone();
10
mainHz.SetDamageOverTime(
EDamageType
.FIRE, 2.0);
11
12
Print
(
"Burn baby!"
);
13
}
14
};
BurnUserAction
Definition
SCR_BurnUserAction.c:2
DamageManagerComponent
Definition
DamageManagerComponent.c:13
HitZone
Definition
HitZone.c:13
IEntity
Definition
IEntity.c:13
IEntity::FindComponent
proto external Managed FindComponent(typename typeName)
ScriptedUserAction
Definition
ScriptedUserAction.c:13
Print
proto void Print(void var, LogLevel level=LogLevel.NORMAL)
Prints content of variable to console/log.
EDamageType
EDamageType
Definition
EDamageType.c:13
PerformAction
@ PerformAction
Definition
EUserActionEvent.c:15
scripts
Game
UserActions
SCR_BurnUserAction.c
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1.17.0