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SCR_BushContainer.c
Go to the documentation of this file.
1
2
[
BaseContainerProps
(configRoot:
true
)]
3
class
SCR_BushContainer
4
{
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[
Attribute
(defvalue:
ETreeSoundTypes
.Bush.ToString(),
desc
:
"Type of foliage, used for calculating the bush's slowdown"
, uiwidget:
UIWidgets
.ComboBox, enumType:
ETreeSoundTypes
)]
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protected
ETreeSoundTypes
m_eTreeType
;
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[
Attribute
(defvalue:
"0"
,
desc
:
"Weight given to the height of the specific foliage type when calculating the slowdown"
,
params
:
"0 inf 0.01"
)]
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protected
float
m_fHeightModifier
;
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//------------------------------------------------------------------------------------------------
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ETreeSoundTypes
GetTreeType
()
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{
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return
m_eTreeType
;
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}
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//------------------------------------------------------------------------------------------------
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float
GetSlowdownHeightModifier
()
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{
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return
m_fHeightModifier
;
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}
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}
BaseContainerProps
SCR_AIAnimation_Loitering BaseContainerProps
Commanding menu commanding element class.
Definition
SCR_AIAnimationWaypoint.c:14
desc
UI Textures DeployMenu Briefing conflict_HintBanner_1_UI desc
Definition
SCR_RespawnBriefingComponent.c:17
params
category params
Definition
SCR_SpherePointGeneratorPreviewComponent.c:21
SCR_BushContainer
Helper class to be able to display this in attributes.
Definition
SCR_BushContainer.c:4
SCR_BushContainer::GetTreeType
ETreeSoundTypes GetTreeType()
Definition
SCR_BushContainer.c:12
SCR_BushContainer::m_eTreeType
ETreeSoundTypes m_eTreeType
Definition
SCR_BushContainer.c:6
SCR_BushContainer::m_fHeightModifier
float m_fHeightModifier
Definition
SCR_BushContainer.c:9
SCR_BushContainer::GetSlowdownHeightModifier
float GetSlowdownHeightModifier()
Definition
SCR_BushContainer.c:18
UIWidgets
Definition
attributes.c:40
Attribute
SCR_FieldOfViewSettings Attribute
Definition
SendGoalMessage.c:170
ETreeSoundTypes
ETreeSoundTypes
Definition
ETreeSoundTypes.c:13
scripts
Game
Character
SCR_BushContainer.c
Generated by
1.17.0