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SCR_CampaignBuildingAreaMeshComponent.c
Go to the documentation of this file.
1
[
ComponentEditorProps
(
category
:
"GameScripted/Area Mesh"
, description:
""
)]
2
class
SCR_CampaignBuildingAreaMeshComponentClass
:
SCR_TriggerAreaMeshComponentClass
3
{
4
}
5
6
class
SCR_CampaignBuildingAreaMeshComponent : SCR_TriggerAreaMeshComponent
7
{
8
[
Attribute
(
"10"
)]
9
protected
float
m_fBufferZone;
10
11
[
Attribute
(
"false"
)]
12
protected
bool
m_bShouldEnableFrameUpdateDuringEditor;
13
14
//------------------------------------------------------------------------------------------------
15
protected
float
GetBufferZone()
16
{
17
return
m_fBufferZone;
18
}
19
20
//------------------------------------------------------------------------------------------------
21
override
float
GetRadius
()
22
{
23
BaseGameTriggerEntity trigger = BaseGameTriggerEntity.Cast(
GetOwner
());
24
if
(!trigger)
25
return
0;
26
27
return
trigger.GetSphereRadius() + GetBufferZone();
28
}
29
30
//------------------------------------------------------------------------------------------------
33
void
EnableFrameUpdateDuringEditor
(
bool
val)
34
{
35
m_bShouldEnableFrameUpdateDuringEditor = val;
36
}
37
38
//------------------------------------------------------------------------------------------------
41
bool
ShouldEnableFrameUpdateDuringEditor
()
42
{
43
return
m_bShouldEnableFrameUpdateDuringEditor;
44
}
45
}
ComponentEditorProps
enum EAIGroupCombatMode ComponentEditorProps(category:"GameScripted/AI", description:"Component for utility AI system for groups")
Definition
SCR_AIGroupUtilityComponent.c:12
GetRadius
float GetRadius()
Definition
SCR_CampaignBuildingAreaMeshComponent.c:21
EnableFrameUpdateDuringEditor
void EnableFrameUpdateDuringEditor(bool val)
Definition
SCR_CampaignBuildingAreaMeshComponent.c:33
ShouldEnableFrameUpdateDuringEditor
bool ShouldEnableFrameUpdateDuringEditor()
Definition
SCR_CampaignBuildingAreaMeshComponent.c:41
category
params category
Definition
SCR_VehicleDamageManagerComponent.c:302
SCR_CampaignBuildingAreaMeshComponentClass
Definition
SCR_CampaignBuildingAreaMeshComponent.c:3
SCR_TriggerAreaMeshComponentClass
Definition
SCR_TriggerAreaMeshComponent.c:3
GetOwner
IEntity GetOwner()
Owner entity of the fuel tank.
Definition
SCR_FuelNode.c:128
Attribute
SCR_FieldOfViewSettings Attribute
Definition
SendGoalMessage.c:170
scripts
Game
Components
AreaMesh
SCR_CampaignBuildingAreaMeshComponent.c
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1.17.0