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SCR_CharacterControllerComponent_Test.c
Go to the documentation of this file.
1
[
EntityEditorProps
(
category
:
"GameScripted/ScriptWizard"
, description:
""
, color:
"0 0 255 255"
, icon:
HYBRID_COMPONENT_ICON
)]
2
class
SCR_CharacterControllerComponent_TestClass
:
SCR_CharacterControllerComponentClass
3
{
4
}
5
6
class
SCR_CharacterControllerComponent_Test
:
SCR_CharacterControllerComponent
7
{
8
//------------------------------------------------------------------------------------------------
9
override
void
OnPrepareControls
(
IEntity
owner,
ActionManager
am,
float
dt,
bool
player)
10
{
11
am.SetActionValue(
"CharacterForward"
, 1);
12
super.OnPrepareControls(owner, am, dt, player);
13
}
14
15
//------------------------------------------------------------------------------------------------
16
// constructor
20
void
SCR_CharacterControllerComponent_Test
(
IEntityComponentSource
src,
IEntity
ent,
IEntity
parent)
21
{
22
}
23
}
SCR_CharacterControllerComponent_Test
void SCR_CharacterControllerComponent_Test(IEntityComponentSource src, IEntity ent, IEntity parent)
Definition
SCR_CharacterControllerComponent_Test.c:20
EntityEditorProps
enum SCR_ECompassType EntityEditorProps(category:"GameScripted/Gadgets", description:"Compass", color:"0 0 255 255")
Prefab data class for compass component.
Definition
SCR_CompassComponent.c:10
OnPrepareControls
event void OnPrepareControls()
Definition
SCR_HelicopterControllerComponent.c:72
category
params category
Definition
SCR_VehicleDamageManagerComponent.c:302
ActionManager
ActionManager holds information about states of registered Contexts and Actions.
Definition
ActionManager.c:14
IEntityComponentSource
Definition
IEntityComponentSource.c:13
IEntity
Definition
IEntity.c:13
SCR_CharacterControllerComponent_TestClass
Definition
SCR_CharacterControllerComponent_Test.c:3
SCR_CharacterControllerComponentClass
Definition
SCR_CharacterControllerComponent.c:3
SCR_CharacterControllerComponent
Definition
SCR_CharacterControllerComponent.c:36
HYBRID_COMPONENT_ICON
HYBRID_COMPONENT_ICON
Default icon for all components written in script that don't inherit ScriptComponent.
scripts
Game
Components
SCR_CharacterControllerComponent_Test.c
Generated by
1.17.0