3 [Attribute(defvalue: ECharacterHitZoneGroup.VIRTUAL.ToString(), desc: "Character hit zone group.\nThis will try to return compatible hit zone, but only for characters, and for other entities it will return null.\nWhen radom selection is enabled, then game will choose random hit zone from the ones found for this group.", uiwidget: UIWidgets.ComboBox, enumType: ECharacterHitZoneGroup)]