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SCR_CharacterRadioCountCondition.c
Go to the documentation of this file.
1
2
[
BaseContainerProps
()]
3
class
SCR_CharacterRadioCountCondition
:
SCR_AvailableActionCondition
4
{
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[
Attribute
(defvalue:
SCR_ComparerOperator
.GREATER_THAN.ToString(),
desc
:
"Condition operator"
, uiwidget:
UIWidgets
.ComboBox, enumType:
SCR_ComparerOperator
)]
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private
SCR_ComparerOperator
m_eOperator;
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[
Attribute
(
"0"
,
UIWidgets
.EditBox,
""
,
""
)]
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private
int
m_iValue;
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//------------------------------------------------------------------------------------------------
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override
bool
IsAvailable(notnull
SCR_AvailableActionsConditionData
data
)
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{
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return
GetReturnResult
(SCR_Comparer<int>.
Compare
(m_eOperator,
data
.GetCharacterRadiosCount(), m_iValue));
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}
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}
BaseContainerProps
SCR_AIAnimation_Loitering BaseContainerProps
Commanding menu commanding element class.
Definition
SCR_AIAnimationWaypoint.c:14
SCR_ComparerOperator
SCR_ComparerOperator
Definition
SCR_Comparer.c:3
data
Get all prefabs that have the spawner data
Definition
SCR_EntityCatalogManagerComponent.c:320
desc
UI Textures DeployMenu Briefing conflict_HintBanner_1_UI desc
Definition
SCR_RespawnBriefingComponent.c:17
Compare
SCR_VONRadialDisplay Compare
Definition
SCR_ContentBrowser_AddonsSubMenu.c:1693
SCR_AvailableActionCondition
A single available action condition representation.
Definition
SCR_AvailableActionCondition.c:4
SCR_AvailableActionCondition::GetReturnResult
bool GetReturnResult(bool desiredResult)
Definition
SCR_AvailableActionCondition.c:22
SCR_AvailableActionsConditionData
Definition
SCR_AvailableActionsConditionData.c:6
SCR_CharacterRadioCountCondition
Returns true if character has radios of some count.
Definition
SCR_CharacterRadioCountCondition.c:4
UIWidgets
Definition
attributes.c:40
Attribute
SCR_FieldOfViewSettings Attribute
Definition
SendGoalMessage.c:170
scripts
Game
UI
HUD
AvailableActions
Conditions
Game
Character
SCR_CharacterRadioCountCondition.c
Generated by
1.17.0