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SCR_CharacterStanceCondition.c
Go to the documentation of this file.
1
//------------------------------------------------------------------------------------------------
3
[
BaseContainerProps
()]
4
class
SCR_CharacterStanceCondition
:
SCR_AvailableActionCondition
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{
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[
Attribute
(defvalue:
ECharacterStance
.STAND.ToString(),
desc
:
"Character Stance"
, uiwidget:
UIWidgets
.ComboBox, enumType:
ECharacterStance
)]
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private
ECharacterStance
m_eCharacterStance;
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//------------------------------------------------------------------------------------------------
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override
bool
IsAvailable(notnull
SCR_AvailableActionsConditionData
data
)
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{
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return
GetReturnResult
(
data
.GetCharacterStance() == m_eCharacterStance);
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}
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}
BaseContainerProps
SCR_AIAnimation_Loitering BaseContainerProps
Commanding menu commanding element class.
Definition
SCR_AIAnimationWaypoint.c:14
data
Get all prefabs that have the spawner data
Definition
SCR_EntityCatalogManagerComponent.c:320
desc
UI Textures DeployMenu Briefing conflict_HintBanner_1_UI desc
Definition
SCR_RespawnBriefingComponent.c:17
SCR_AvailableActionCondition
A single available action condition representation.
Definition
SCR_AvailableActionCondition.c:4
SCR_AvailableActionCondition::GetReturnResult
bool GetReturnResult(bool desiredResult)
Definition
SCR_AvailableActionCondition.c:22
SCR_AvailableActionsConditionData
Definition
SCR_AvailableActionsConditionData.c:6
SCR_CharacterStanceCondition
Returns true if character is in desired stance.
Definition
SCR_CharacterStanceCondition.c:5
UIWidgets
Definition
attributes.c:40
ECharacterStance
ECharacterStance
Definition
ECharacterStance.c:13
Attribute
SCR_FieldOfViewSettings Attribute
Definition
SendGoalMessage.c:170
scripts
Game
UI
HUD
AvailableActions
Conditions
Game
Character
SCR_CharacterStanceCondition.c
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1.17.0