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SCR_ConsumableType.c
Go to the documentation of this file.
1
//------------------------------------------------------------------------------------------------
2
[
BaseContainerProps
()]
3
class
SCR_ConsumableType
4
{
5
[
Attribute
( defvalue:
"0"
, uiwidget:
UIWidgets
.ComboBox,
desc
:
""
, enums: ParamEnumArray.FromEnum(
SCR_EConsumableType
) )]
6
protected
SCR_EConsumableType
m_eConsumableType
;
7
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[
Attribute
( defvalue:
"0"
, uiwidget:
UIWidgets
.EditBox,
desc
:
""
)]
9
protected
float
m_fValue
;
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11
SCR_EConsumableType
GetType
() {
return
m_eConsumableType
; }
12
float
GetValue
() {
return
m_fValue
; }
13
};
BaseContainerProps
SCR_AIAnimation_Loitering BaseContainerProps
Commanding menu commanding element class.
Definition
SCR_AIAnimationWaypoint.c:14
SCR_EConsumableType
SCR_EConsumableType
Type of consumable gadget.
Definition
SCR_ConsumableEffectBase.c:3
desc
UI Textures DeployMenu Briefing conflict_HintBanner_1_UI desc
Definition
SCR_RespawnBriefingComponent.c:17
SCR_ConsumableType
Definition
SCR_ConsumableType.c:4
SCR_ConsumableType::GetType
SCR_EConsumableType GetType()
Definition
SCR_ConsumableType.c:11
SCR_ConsumableType::m_eConsumableType
SCR_EConsumableType m_eConsumableType
Definition
SCR_ConsumableType.c:6
SCR_ConsumableType::GetValue
float GetValue()
Definition
SCR_ConsumableType.c:12
SCR_ConsumableType::m_fValue
float m_fValue
Definition
SCR_ConsumableType.c:9
UIWidgets
Definition
attributes.c:40
Attribute
SCR_FieldOfViewSettings Attribute
Definition
SendGoalMessage.c:170
scripts
Game
Survival
Consumable
SCR_ConsumableType.c
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1.17.0