5 [Attribute("100", UIWidgets.Slider, "Base health value for the damage phase. Upon switching to this phase, this value replaces the base health of the object", "0.01 100000 0.01")]
11 [Attribute("0", desc: "Remap materials on all models defined in Phase Model array to those used on owner prefab. Remap is applied based on material slot names.")]
12bool m_bUseMaterialsFromParent;
13
14 [Attribute("", UIWidgets.Object, "List of objects (particles, debris, etc) to spawn on destruction of the phase")]