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SCR_DamageStateUIComponent.c
Go to the documentation of this file.
1
class
SCR_DamageStateUIComponent
:
ScriptedWidgetComponent
2
{
3
[
Attribute
(
desc
:
"Config to get visuals from"
,
params
:
"conf class=SCR_DamageStateConfig"
)]
4
protected
ref
SCR_DamageStateConfig
m_DamageStateConfig
;
5
6
[
Attribute
(
desc
:
"If true will auto set icon, background and outline for the given type as well as colors"
)]
7
protected
bool
m_bAutoSetVisuals
;
8
9
[
Attribute
(
desc
:
"Damage type of visuals. Will be set automatically m_bAutoSetVisuals = true. Will be ignored if custom is set"
, uiwidget:
UIWidgets
.ComboBox, enums: ParamEnumArray.FromEnum(
EDamageType
))]
10
protected
EDamageType
m_eDamageType
;
11
12
[
Attribute
(
"Icon"
,
desc
:
"Icon to set"
)]
13
protected
string
m_sIconName
;
14
15
[
Attribute
(
"Outline"
,
desc
:
"Outline to set"
)]
16
protected
string
m_sOutlineName
;
17
18
[
Attribute
(
"Background"
,
desc
:
"Background to set"
)]
19
protected
string
m_sBackgroundName
;
20
21
protected
SCR_DamageStateUIInfo
m_UiInfo
;
22
23
protected
Widget
m_wRoot
;
24
29
void
SetVisuals
(
EDamageType
damageType)
30
{
31
if
(!
m_DamageStateConfig
)
32
return
;
33
34
m_eDamageType
= damageType;
35
36
SetVisuals
(
m_DamageStateConfig
.GetUiInfo(damageType));
37
}
38
43
void
SetVisuals
(
SCR_DamageStateUIInfo
uiInfo,
int
iconIndex = -1)
44
{
45
m_UiInfo
= uiInfo;
46
47
m_wRoot
.SetVisible(
m_UiInfo
!= null);
48
49
if
(!
m_UiInfo
)
50
return
;
51
52
ImageWidget
icon =
ImageWidget
.Cast(
m_wRoot
.FindAnyWidget(
m_sIconName
));
53
ImageWidget
outline =
ImageWidget
.Cast(
m_wRoot
.FindAnyWidget(
m_sOutlineName
));
54
ImageWidget
background =
ImageWidget
.Cast(
m_wRoot
.FindAnyWidget(
m_sBackgroundName
));
55
56
ResourceName
image;
57
string
quadName;
58
59
if
(icon)
60
{
61
icon.SetVisible(
m_UiInfo
.SetIconTo(icon, iconIndex));
62
icon.SetColor(
m_UiInfo
.GetColor());
63
}
64
65
if
(outline)
66
{
67
image =
m_UiInfo
.GetOutlineImage();
68
quadName =
m_UiInfo
.GetOutlineQuadName();
69
70
outline.SetVisible(
m_UiInfo
.SetImageTo(outline, image, quadName));
71
outline.SetColor(
m_UiInfo
.GetOutlineColor());
72
}
73
74
if
(background)
75
{
76
image =
m_UiInfo
.GetBackgroundImage();
77
quadName =
m_UiInfo
.GetBackgroundQuadName();
78
79
background.SetVisible(
m_UiInfo
.SetImageTo(background, image, quadName));
80
background.SetColor(
m_UiInfo
.GetBackgroundColor());
81
}
82
}
83
88
void
SetSize
(
float
size
)
89
{
90
ImageWidget
icon =
ImageWidget
.Cast(
m_wRoot
.FindAnyWidget(
m_sIconName
));
91
ImageWidget
outline =
ImageWidget
.Cast(
m_wRoot
.FindAnyWidget(
m_sOutlineName
));
92
ImageWidget
background =
ImageWidget
.Cast(
m_wRoot
.FindAnyWidget(
m_sBackgroundName
));
93
94
if
(icon)
95
icon.SetSize(
size
,
size
);
96
if
(outline)
97
outline.SetSize(
size
,
size
);
98
if
(background)
99
background.SetSize(
size
,
size
);
100
}
101
106
SCR_DamageStateUIInfo
GetUiInfo
()
107
{
108
return
m_UiInfo
;
109
}
110
111
override
void
HandlerAttached
(
Widget
w)
112
{
113
m_wRoot
= w;
114
115
if
(!
m_DamageStateConfig
)
116
{
117
Print
(
"'SCR_DamageStateUIComponent' is missing 'SCR_DamageStateConfig'"
,
LogLevel
.ERROR);
118
return
;
119
}
120
121
if
(
m_bAutoSetVisuals
)
122
SetVisuals
(
m_eDamageType
);
123
}
124
};
size
int size
Definition
PrefabImporter.c:35
desc
UI Textures DeployMenu Briefing conflict_HintBanner_1_UI desc
Definition
SCR_RespawnBriefingComponent.c:17
params
category params
Definition
SCR_SpherePointGeneratorPreviewComponent.c:21
ImageWidget
Definition
ImageWidget.c:13
ResourceName
Definition
ResourceName.c:13
SCR_DamageStateConfig
Definition
SCR_DamageStateConfig.c:3
SCR_DamageStateUIComponent
Definition
SCR_DamageStateUIComponent.c:2
SCR_DamageStateUIComponent::SetSize
void SetSize(float size)
Definition
SCR_DamageStateUIComponent.c:88
SCR_DamageStateUIComponent::m_sOutlineName
string m_sOutlineName
Definition
SCR_DamageStateUIComponent.c:16
SCR_DamageStateUIComponent::m_wRoot
Widget m_wRoot
Definition
SCR_DamageStateUIComponent.c:23
SCR_DamageStateUIComponent::m_sIconName
string m_sIconName
Definition
SCR_DamageStateUIComponent.c:13
SCR_DamageStateUIComponent::m_DamageStateConfig
ref SCR_DamageStateConfig m_DamageStateConfig
Definition
SCR_DamageStateUIComponent.c:4
SCR_DamageStateUIComponent::GetUiInfo
SCR_DamageStateUIInfo GetUiInfo()
Definition
SCR_DamageStateUIComponent.c:106
SCR_DamageStateUIComponent::HandlerAttached
override void HandlerAttached(Widget w)
Definition
SCR_DamageStateUIComponent.c:111
SCR_DamageStateUIComponent::m_UiInfo
SCR_DamageStateUIInfo m_UiInfo
Definition
SCR_DamageStateUIComponent.c:21
SCR_DamageStateUIComponent::m_bAutoSetVisuals
bool m_bAutoSetVisuals
Definition
SCR_DamageStateUIComponent.c:7
SCR_DamageStateUIComponent::m_sBackgroundName
string m_sBackgroundName
Definition
SCR_DamageStateUIComponent.c:19
SCR_DamageStateUIComponent::SetVisuals
void SetVisuals(EDamageType damageType)
Definition
SCR_DamageStateUIComponent.c:29
SCR_DamageStateUIComponent::m_eDamageType
EDamageType m_eDamageType
Definition
SCR_DamageStateUIComponent.c:10
SCR_DamageStateUIComponent::SetVisuals
void SetVisuals(SCR_DamageStateUIInfo uiInfo, int iconIndex=-1)
Definition
SCR_DamageStateUIComponent.c:43
SCR_DamageStateUIInfo
Definition
SCR_DamageStateUIInfo.c:3
ScriptedWidgetComponent
Definition
ScriptedWidgetComponent.c:13
UIWidgets
Definition
attributes.c:40
Widget
Definition
Widget.c:13
Print
proto void Print(void var, LogLevel level=LogLevel.NORMAL)
Prints content of variable to console/log.
LogLevel
LogLevel
Enum with severity of the logging message.
Definition
LogLevel.c:14
Attribute
SCR_FieldOfViewSettings Attribute
Definition
SendGoalMessage.c:170
EDamageType
EDamageType
Definition
EDamageType.c:13
scripts
Game
UI
Components
SCR_DamageStateUIComponent.c
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