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SCR_DataCollectorStoreDataModule.c
Go to the documentation of this file.
1
[
BaseContainerProps
()]
2
class
SCR_DataCollectorStoreDataModule
:
SCR_DataCollectorModule
3
{
4
5
//------------------------------------------------------------------------------------------------
6
override
void
Update
(
float
timeTick)
7
{
8
9
}
10
11
//------------------------------------------------------------------------------------------------
12
protected
void
StorePlayer
(
int
playerId)
13
{
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SCR_PlayerData
playerData =
GetGame
().GetDataCollector().
GetPlayerData
(playerId,
false
);
15
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//DO STUFF
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}
18
};
GetGame
ArmaReforgerScripted GetGame()
Definition
game.c:1398
BaseContainerProps
SCR_AIAnimation_Loitering BaseContainerProps
Commanding menu commanding element class.
Definition
SCR_AIAnimationWaypoint.c:14
SCR_DataCollectorModule
Definition
SCR_DataCollectorModule.c:3
SCR_DataCollectorStoreDataModule
Definition
SCR_DataCollectorStoreDataModule.c:3
SCR_DataCollectorStoreDataModule::StorePlayer
void StorePlayer(int playerId)
Definition
SCR_DataCollectorStoreDataModule.c:12
SCR_PlayerData
Definition
SCR_PlayerData.c:3
SCR_PlayerData::GetPlayerData
static SCR_PlayerData GetPlayerData(int playerID)
Definition
SCR_PlayerData.c:131
Update
@ Update
Definition
SndComponentCallbacks.c:14
scripts
Game
DataCollection
DataCollectorModules
SCR_DataCollectorStoreDataModule.c
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