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SCR_DeployableInventoryItemInventoryComponent.c File Reference

Go to the source code of this file.

Classes

class  SCR_DeployableInventoryItemInventoryComponentClass

Functions

SCR_DeployableInventoryItemInventoryComponentClass SCR_PlaceableInventoryItemComponentClass ShouldHideInVicinity ()
vector GetAdditionalDropOffset ()
vector GetAdditionalDropRotation ()
bool IsItemForceDroppedOnCharacterPosition ()
override bool OverridePlacementTransform (IEntity caller, out vector computedTransform[4])
void PlayPlacedSound (vector up, vector position, string overrideSoundEvent=SCR_SoundEvent.SOUND_PLACE_OBJECT)

Variables

vector m_vAdditionalDropOffset
vector m_vAdditionalDropRotation
bool m_bForceItemDropOnCharacterPosition

Function Documentation

◆ GetAdditionalDropOffset()

vector ShouldHideInVicinity::GetAdditionalDropOffset ( )
protected

◆ GetAdditionalDropRotation()

vector ShouldHideInVicinity::GetAdditionalDropRotation ( )
protected

◆ IsItemForceDroppedOnCharacterPosition()

bool ShouldHideInVicinity::IsItemForceDroppedOnCharacterPosition ( )
protected

◆ OverridePlacementTransform()

override bool OverridePlacementTransform ( IEntity caller,
out vector computedTransform[4] )

◆ PlayPlacedSound()

void PlayPlacedSound ( vector up,
vector position,
string overrideSoundEvent = SCR_SoundEvent.SOUND_PLACE_OBJECT )
protected

◆ ShouldHideInVicinity()

Variable Documentation

◆ m_bForceItemDropOnCharacterPosition

bool m_bForceItemDropOnCharacterPosition
protected

◆ m_vAdditionalDropOffset

vector m_vAdditionalDropOffset
protected

◆ m_vAdditionalDropRotation

vector m_vAdditionalDropRotation
protected