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SCR_DeployableRadioTicketAttribute.c
Go to the documentation of this file.
1
[
BaseContainerProps
(),
SCR_BaseEditorAttributeCustomTitle
()]
2
class
SCR_DeployableRadioTicketEditorAttribute
:
SCR_BaseValueListEditorAttribute
3
{
4
//------------------------------------------------------------------------------------------------
5
override
SCR_BaseEditorAttributeVar
ReadVariable(Managed item, SCR_AttributesManagerEditorComponent manager)
6
{
7
BaseGameMode gameMode = BaseGameMode.Cast(item);
8
if
(!gameMode)
9
return
null;
10
11
SCR_PlayerSpawnPointManagerComponent
playerSpawnPointManager =
SCR_PlayerSpawnPointManagerComponent
.Cast(gameMode.FindComponent(
SCR_PlayerSpawnPointManagerComponent
));
12
if
(!playerSpawnPointManager)
13
return
null;
14
15
return
SCR_BaseEditorAttributeVar
.
CreateInt
(playerSpawnPointManager.
GetDeployableSpawnPointTicketAmount
());
16
}
17
18
//------------------------------------------------------------------------------------------------
19
override
void
WriteVariable(Managed item,
SCR_BaseEditorAttributeVar
var, SCR_AttributesManagerEditorComponent manager,
int
playerID)
20
{
21
if
(!var)
22
return
;
23
24
BaseGameMode gameMode = BaseGameMode.Cast(item);
25
if
(!gameMode)
26
return
;
27
28
SCR_PlayerSpawnPointManagerComponent
playerSpawnPointManager =
SCR_PlayerSpawnPointManagerComponent
.Cast(gameMode.FindComponent(
SCR_PlayerSpawnPointManagerComponent
));
29
if
(!playerSpawnPointManager)
30
return
;
31
32
playerSpawnPointManager.
SetDeployableSpawnPointTicketAmount
(var.
GetInt
(), playerID);
33
}
34
}
BaseContainerProps
SCR_AIAnimation_Loitering BaseContainerProps
Commanding menu commanding element class.
Definition
SCR_AIAnimationWaypoint.c:14
SCR_BaseEditorAttributeCustomTitle
Definition
SCR_BaseEditorAttribute.c:876
SCR_BaseEditorAttributeVar
Definition
SCR_BaseEditorAttributeVar.c:2
SCR_BaseEditorAttributeVar::CreateInt
static SCR_BaseEditorAttributeVar CreateInt(int value)
Definition
SCR_BaseEditorAttributeVar.c:107
SCR_BaseEditorAttributeVar::GetInt
int GetInt()
Definition
SCR_BaseEditorAttributeVar.c:20
SCR_BaseValueListEditorAttribute
Definition
SCR_BaseValueListEditorAttribute.c:6
SCR_DeployableRadioTicketEditorAttribute
Definition
SCR_DeployableRadioTicketAttribute.c:3
SCR_PlayerSpawnPointManagerComponent
Definition
SCR_PlayerSpawnPointManagerComponent.c:11
SCR_PlayerSpawnPointManagerComponent::SetDeployableSpawnPointTicketAmount
void SetDeployableSpawnPointTicketAmount(int tickets, int notificationPlayerID=-1)
Definition
SCR_PlayerSpawnPointManagerComponent.c:277
SCR_PlayerSpawnPointManagerComponent::GetDeployableSpawnPointTicketAmount
int GetDeployableSpawnPointTicketAmount()
Definition
SCR_PlayerSpawnPointManagerComponent.c:301
scripts
Game
Editor
Containers
Attributes
SCR_DeployableRadioTicketAttribute.c
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1.17.0