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SCR_DeployableSurfaceValidation.c
Go to the documentation of this file.
1
2
class
SCR_DeployableSurfaceValidation
:
ScriptAndConfig
3
{
4
//------------------------------------------------------------------------------------------------
15
bool
IsSurfaceValid(
IEntity
surfaceEnt,
vector
worldPosition,
vector
surfaceNorm,
int
nodeIndex,
int
colliderIndex,
SurfaceProperties
surfaceProps,
string
surfaceMaterial,
string
colliderName);
16
}
IEntity
Definition
IEntity.c:13
SCR_DeployableSurfaceValidation
This is a base variant that does nothing, and thus it must NOT be used.
Definition
SCR_DeployableSurfaceValidation.c:3
ScriptAndConfig
Definition
Types.c:124
SurfaceProperties
Definition
SurfaceProperties.c:16
vector
Definition
vector.c:13
scripts
Game
Components
SCR_DeployableSurfaceValidation.c
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