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SCR_ECharacterDeathStatusRelations.c File Reference

Go to the source code of this file.

Enumerations

enum  SCR_ECharacterDeathStatusRelations {
  UNKNOWN = 1 << 0 , SUICIDE = 1 << 1 , KILLED_BY_ENEMY_AI = 1 << 2 , KILLED_BY_ENEMY_PLAYER = 1 << 3 ,
  KILLED_BY_FRIENDLY_AI = 1 << 4 , KILLED_BY_FRIENDLY_PLAYER = 1 << 5 , KILLED_BY_UNLIMITED_EDITOR = 1 << 6 , DELETED = 1 << 7 ,
  DELETED_BY_EDITOR = 1 << 8 , VICTIM_IS_NEUTRAL_OR_FACTIONLESS = 1 << 9 , KILLED_BY_NEUTRAL_OR_FACTIONLESS = 1 << 10 , OTHER_DEATH = 1 << 11 ,
  NOT_A_CHARACTER = 1 << 12
}

Enumeration Type Documentation

◆ SCR_ECharacterDeathStatusRelations

When a character dies what is the relationship between the victim and killer Values are flags for quicker checking in the SCR_InstigatorContextData

Enumerator
UNKNOWN 

Not known what killed the character.

SUICIDE 

Character killed themselves (Can be an AI, limited player, GM, Admin or possessed AI).

KILLED_BY_ENEMY_AI 

Character was killed by enemy AI.

KILLED_BY_ENEMY_PLAYER 

Character was killed by enemy player (Can be a limited player, GM, Admin or possessed AI).

KILLED_BY_FRIENDLY_AI 

Character was killed by friendly AI.

KILLED_BY_FRIENDLY_PLAYER 

Character was killed by friendly player (Can be a limited player, GM, Admin or possessed AI).

KILLED_BY_UNLIMITED_EDITOR 

Character is killed by a GM action (Eg: Context Neutralize, Lightning strike, etc).

DELETED 

Character was deleted.

DELETED_BY_EDITOR 

Character was deleted by Editor.

VICTIM_IS_NEUTRAL_OR_FACTIONLESS 

Victim had no faction (Fallback).

KILLED_BY_NEUTRAL_OR_FACTIONLESS 

Character was killed by factionless character (Fallback).

OTHER_DEATH 

Killed by a form of suicide without being punished for it (Fallback).

NOT_A_CHARACTER 

The entity destroyed is not a character (Generally means it is a vehicle).

Definition at line 3 of file SCR_ECharacterDeathStatusRelations.c.