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SCR_EditableEntityBaseChildComponent.c File Reference

Go to the source code of this file.

Classes

class  SCR_EditableEntityBaseChildComponentClass

Functions

SCR_EditableEntityBaseChildComponentClass ScriptComponentClass Attribute ("0", UIWidgets.Flags, "", enums:ParamEnumArray.FromEnum(EEditableEntityState))] protected EEditableEntityState m_State
void EOnStateChanged (EEditableEntityState states, EEditableEntityState changedState, bool toSet)
void UpdateFromCurrentState ()
 Update based on current state of editable entity.
bool CanApply (EEditableEntityState changedState)
void SCR_EditableEntityBaseChildComponent (IEntityComponentSource src, IEntity ent, IEntity parent)

Variables

GenericEntity m_Owner

Function Documentation

◆ CanApply()

bool CanApply ( EEditableEntityState changedState)
protected

Check if effects controlled y this component can be applied when given state changes.

Parameters
[in]changedStateChanged state
Returns
True if the component can be applied

Definition at line 60 of file SCR_EditableEntityBaseChildComponent.c.

◆ SCR_EditableEntityBaseChildComponent()

void SCR_EditableEntityBaseChildComponent ( IEntityComponentSource src,
IEntity ent,
IEntity parent )
protected
Parameters
[in]src
[in]ent
[in]parent

Definition at line 70 of file SCR_EditableEntityBaseChildComponent.c.

◆ UpdateFromCurrentState()

void UpdateFromCurrentState ( )
protected

Update based on current state of editable entity.

Definition at line 29 of file SCR_EditableEntityBaseChildComponent.c.

Variable Documentation

◆ m_Owner

GenericEntity m_Owner
protected

Definition at line 18 of file SCR_EditableEntityBaseChildComponent.c.