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SCR_EditableEntityVehicleCompartmentVisibilityChildComponent.c
Go to the documentation of this file.
1
[
ComponentEditorProps
(
category
:
"GameScripted/Editor (Editables)"
, description:
""
)]
2
class
SCR_EditableEntityVehicleCompartmentVisibilityChildComponentClass
:
SCR_EditableEntityVisibilityChildComponentClass
3
{
4
}
5
6
class
SCR_EditableEntityVehicleCompartmentVisibilityChildComponent : SCR_EditableEntityVisibilityChildComponent
7
{
8
//------------------------------------------------------------------------------------------------
9
//~ When compartment is added to owner make sure to update the state so it also sets the flag to VIRTUAL
10
protected
override
void
OnAddedToParent
(
IEntity
child,
IEntity
parent)
11
{
12
UpdateFromCurrentState
();
13
}
14
}
ComponentEditorProps
enum EAIGroupCombatMode ComponentEditorProps(category:"GameScripted/AI", description:"Component for utility AI system for groups")
Definition
SCR_AIGroupUtilityComponent.c:12
UpdateFromCurrentState
void UpdateFromCurrentState()
Update based on current state of editable entity.
Definition
SCR_EditableEntityBaseChildComponent.c:29
OnAddedToParent
SCR_EditableEntityVehicleCompartmentVisibilityChildComponentClass SCR_EditableEntityVisibilityChildComponentClass OnAddedToParent(IEntity child, IEntity parent)
Definition
SCR_EditableEntityVehicleCompartmentVisibilityChildComponent.c:10
category
params category
Definition
SCR_VehicleDamageManagerComponent.c:302
IEntity
Definition
IEntity.c:13
SCR_EditableEntityVehicleCompartmentVisibilityChildComponentClass
Definition
SCR_EditableEntityVehicleCompartmentVisibilityChildComponent.c:3
SCR_EditableEntityVisibilityChildComponentClass
Definition
SCR_EditableEntityVisibilityChildComponent.c:3
scripts
Game
Editor
Components
EditableEntityChild
SCR_EditableEntityVehicleCompartmentVisibilityChildComponent.c
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