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SCR_EditboxDialogUI.c
Go to the documentation of this file.
1
//-------------------------------------------------------------------------------------------
3
class
SCR_EditboxDialogUi
:
SCR_ConfigurableDialogUi
4
{
5
const
string
WIDGET_EDITBOX =
"EditBox"
;
6
const
string
WIDGET_WARNING =
"DialogWarning"
;
7
const
string
WIDGET_TEXT_WARNING =
"TxtDialogWarning"
;
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protected
Widget
m_wWarningMessage
;
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protected
TextWidget
m_wTxtWarningMessage
;
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protected
SCR_EditBoxComponent
m_Editbox
;
13
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ref
ScriptInvokerString
m_OnTextChange
=
new
ScriptInvokerString
();
15
ref
ScriptInvokerString
m_OnWriteModeLeave
=
new
ScriptInvokerString
();
16
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//-------------------------------------
18
// Override functions
19
//-------------------------------------
20
21
//----------------------------------------------------------------------------------------
22
override
protected
void
InitWidgets
()
23
{
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super.InitWidgets();
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// Get widget component
27
Widget
wEditbox =
m_wRoot
.FindAnyWidget(WIDGET_EDITBOX);
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if
(wEditbox)
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{
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m_Editbox
=
SCR_EditBoxComponent
.Cast(wEditbox.FindHandler(
SCR_EditBoxComponent
));
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}
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m_wWarningMessage
=
m_wRoot
.FindAnyWidget(WIDGET_WARNING);
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if
(
m_wWarningMessage
)
35
m_wTxtWarningMessage
=
TextWidget
.Cast(
m_wWarningMessage
.FindAnyWidget(WIDGET_TEXT_WARNING));
36
}
37
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//----------------------------------------------------------------------------------------
39
override
protected
void
OnMenuOpen
(
SCR_ConfigurableDialogUiPreset
preset)
40
{
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super.OnMenuOpen();
42
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if
(
m_Editbox
)
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{
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GetGame
().GetWorkspace().SetFocusedWidget(
m_Editbox
.GetRootWidget());
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m_Editbox
.m_OnTextChange.Insert(
OnTextChange
);
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m_Editbox
.m_OnWriteModeLeave.Insert(
OnWriteModeLeaveInternal
);
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}
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}
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//----------------------------------------------------------------------------------------
52
protected
void
OnWriteModeLeaveInternal
(
string
text)
53
{
54
m_OnWriteModeLeave
.Invoke(
m_Editbox
.GetValue());
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}
56
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//----------------------------------------------------------------------------------------
58
protected
void
OnTextChange
(
string
text)
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{
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m_OnTextChange
.Invoke(text);
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}
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//-------------------------------------
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// Public functions
65
//-------------------------------------
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//----------------------------------------------------------------------------------------
68
void
DisplayWarningMessage
(
bool
display)
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{
70
if
(
m_wWarningMessage
)
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m_wWarningMessage
.SetVisible(display);
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}
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//----------------------------------------------------------------------------------------
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void
SetWarningMessage
(
string
message)
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{
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if
(!
m_wWarningMessage
)
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return
;
79
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m_wWarningMessage
.SetVisible(!message.IsEmpty());
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if
(
m_wTxtWarningMessage
)
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m_wTxtWarningMessage
.SetText(message);
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}
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//-------------------------------------
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// Get and set
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//-------------------------------------
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//----------------------------------------------------------------------------------------
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SCR_EditBoxComponent
GetEditbox
()
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{
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return
m_Editbox
;
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}
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};
GetGame
ArmaReforgerScripted GetGame()
Definition
game.c:1398
ScriptInvokerString
ScriptInvokerBase< ScriptInvokerStringMethod > ScriptInvokerString
Definition
SCR_ScriptInvokerHelper.c:75
SCR_ConfigurableDialogUi
Definition
SCR_ConfigurableDialogUI.c:17
SCR_ConfigurableDialogUi::m_wRoot
Widget m_wRoot
Definition
SCR_ConfigurableDialogUI.c:66
SCR_ConfigurableDialogUiPreset
Configuration for a dialog.
Definition
SCR_ConfigurableDialogUI.c:764
SCR_EditBoxComponent
Definition
SCR_EditBoxComponent.c:9
SCR_EditboxDialogUi
Configurable editbox dialog base.
Definition
SCR_EditboxDialogUI.c:4
SCR_EditboxDialogUi::GetEditbox
SCR_EditBoxComponent GetEditbox()
Definition
SCR_EditboxDialogUI.c:91
SCR_EditboxDialogUi::m_wWarningMessage
Widget m_wWarningMessage
Definition
SCR_EditboxDialogUI.c:9
SCR_EditboxDialogUi::m_OnTextChange
ref ScriptInvokerString m_OnTextChange
Definition
SCR_EditboxDialogUI.c:14
SCR_EditboxDialogUi::DisplayWarningMessage
void DisplayWarningMessage(bool display)
Definition
SCR_EditboxDialogUI.c:68
SCR_EditboxDialogUi::OnTextChange
void OnTextChange(string text)
Definition
SCR_EditboxDialogUI.c:58
SCR_EditboxDialogUi::m_OnWriteModeLeave
ref ScriptInvokerString m_OnWriteModeLeave
Definition
SCR_EditboxDialogUI.c:15
SCR_EditboxDialogUi::m_wTxtWarningMessage
TextWidget m_wTxtWarningMessage
Definition
SCR_EditboxDialogUI.c:10
SCR_EditboxDialogUi::SetWarningMessage
void SetWarningMessage(string message)
Definition
SCR_EditboxDialogUI.c:75
SCR_EditboxDialogUi::OnMenuOpen
void OnMenuOpen(SCR_ConfigurableDialogUiPreset preset)
Definition
SCR_EditboxDialogUI.c:39
SCR_EditboxDialogUi::m_Editbox
SCR_EditBoxComponent m_Editbox
Definition
SCR_EditboxDialogUI.c:12
SCR_EditboxDialogUi::OnWriteModeLeaveInternal
void OnWriteModeLeaveInternal(string text)
Definition
SCR_EditboxDialogUI.c:52
SCR_EditboxDialogUi::InitWidgets
void InitWidgets()
Definition
SCR_EditboxDialogUI.c:22
TextWidget
Definition
TextWidget.c:16
Widget
Definition
Widget.c:13
scripts
Game
UI
Menu
Dialogs
SCR_EditboxDialogUI.c
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