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SCR_EditorImagePositionCharacterPose.c
Go to the documentation of this file.
1
2
//------------------------------------------------------------------------------------------------
8
[
BaseContainerProps
(configRoot:
true
)]
9
class
SCR_EditorImagePositionCharacterPose
10
{
11
[
Attribute
(
desc
:
"Text key of faction for which pose should be applied. E.g. 'US'"
)]
12
protected
FactionKey
m_sFactionKey
;
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[
Attribute
(
"{146C9CE65076318A}anims/workspaces/player/Poses/poses.agr"
, uiwidget:
UIWidgets
.ResourceNamePicker,
params
:
"agr"
,
category
:
"Animation"
)]
15
protected
ResourceName
m_PosesGraph
;
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[
Attribute
(
"{19590FF36F6CF429}anims/workspaces/player/Poses/player_poses.asi"
, uiwidget:
UIWidgets
.ResourceNamePicker,
params
:
"asi"
,
category
:
"Animation"
)]
18
protected
ResourceName
m_PosesInstance
;
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20
[
Attribute
(
"WeaponIK"
,
category
:
"Animation"
)]
21
protected
string
m_sStartNode
;
22
23
[
Attribute
(
"PoseID"
,
category
:
"Animation"
)]
24
protected
string
m_sPoseVar
;
25
26
[
Attribute
(
"0"
,
UIWidgets
.Slider,
params
:
"0 40 1"
)]
27
protected
int
m_iPoseID
;
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[
Attribute
(
"1"
,
UIWidgets
.Slider,
params
:
"1 7 1"
)]
30
protected
int
m_iArmIK
;
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[
Attribute
(
"-1"
, uiwidget:
UIWidgets
.ComboBox,
category
:
"Animation"
, enums:
SCR_Enum
.GetList(
EWeaponType
,
ParamEnum
(
"<Unchanged>"
,
"-1"
)))]
33
protected
EWeaponType
m_ForceWeaponType
;
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35
//------------------------------------------------------------------------------------------------
36
string
GetFactionKey
()
37
{
38
return
m_sFactionKey
;
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}
40
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//------------------------------------------------------------------------------------------------
42
ResourceName
GetPoseGraph
()
43
{
44
return
m_PosesGraph
;
45
}
46
47
//------------------------------------------------------------------------------------------------
48
ResourceName
GetPosesInstance
()
49
{
50
return
m_PosesInstance
;
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}
52
53
//------------------------------------------------------------------------------------------------
54
string
GetStartNode
()
55
{
56
return
m_sStartNode
;
57
}
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//------------------------------------------------------------------------------------------------
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string
GetPosVar
()
61
{
62
return
m_sPoseVar
;
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}
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//------------------------------------------------------------------------------------------------
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int
GetPosId
()
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{
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return
m_iPoseID
;
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}
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//------------------------------------------------------------------------------------------------
72
int
GetArmIK
()
73
{
74
return
m_iArmIK
;
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}
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//------------------------------------------------------------------------------------------------
78
EWeaponType
GetForceWeaponType
()
79
{
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return
m_ForceWeaponType
;
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}
82
83
//------------------------------------------------------------------------------------------------
84
int
BindAnimValueInteger
(notnull PreviewAnimationComponent animComponent,
string
key)
85
{
86
return
animComponent.BindIntVariable(key);
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}
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}
BaseContainerProps
SCR_AIAnimation_Loitering BaseContainerProps
Commanding menu commanding element class.
Definition
SCR_AIAnimationWaypoint.c:14
desc
UI Textures DeployMenu Briefing conflict_HintBanner_1_UI desc
Definition
SCR_RespawnBriefingComponent.c:17
params
category params
Definition
SCR_SpherePointGeneratorPreviewComponent.c:21
category
params category
Definition
SCR_VehicleDamageManagerComponent.c:302
FactionKey
Definition
FactionKey.c:3
ParamEnum
Definition
attributes.c:5
ResourceName
Definition
ResourceName.c:13
SCR_EditorImagePositionCharacterPose
Definition
SCR_EditorImagePositionCharacterPose.c:10
SCR_EditorImagePositionCharacterPose::m_sStartNode
string m_sStartNode
Definition
SCR_EditorImagePositionCharacterPose.c:21
SCR_EditorImagePositionCharacterPose::GetStartNode
string GetStartNode()
Definition
SCR_EditorImagePositionCharacterPose.c:54
SCR_EditorImagePositionCharacterPose::GetPoseGraph
ResourceName GetPoseGraph()
Definition
SCR_EditorImagePositionCharacterPose.c:42
SCR_EditorImagePositionCharacterPose::BindAnimValueInteger
int BindAnimValueInteger(notnull PreviewAnimationComponent animComponent, string key)
Definition
SCR_EditorImagePositionCharacterPose.c:84
SCR_EditorImagePositionCharacterPose::m_sPoseVar
string m_sPoseVar
Definition
SCR_EditorImagePositionCharacterPose.c:24
SCR_EditorImagePositionCharacterPose::m_iArmIK
int m_iArmIK
Definition
SCR_EditorImagePositionCharacterPose.c:30
SCR_EditorImagePositionCharacterPose::m_sFactionKey
FactionKey m_sFactionKey
Definition
SCR_EditorImagePositionCharacterPose.c:12
SCR_EditorImagePositionCharacterPose::m_PosesGraph
ResourceName m_PosesGraph
Definition
SCR_EditorImagePositionCharacterPose.c:15
SCR_EditorImagePositionCharacterPose::m_PosesInstance
ResourceName m_PosesInstance
Definition
SCR_EditorImagePositionCharacterPose.c:18
SCR_EditorImagePositionCharacterPose::GetArmIK
int GetArmIK()
Definition
SCR_EditorImagePositionCharacterPose.c:72
SCR_EditorImagePositionCharacterPose::GetPosVar
string GetPosVar()
Definition
SCR_EditorImagePositionCharacterPose.c:60
SCR_EditorImagePositionCharacterPose::GetPosesInstance
ResourceName GetPosesInstance()
Definition
SCR_EditorImagePositionCharacterPose.c:48
SCR_EditorImagePositionCharacterPose::m_ForceWeaponType
EWeaponType m_ForceWeaponType
Definition
SCR_EditorImagePositionCharacterPose.c:33
SCR_EditorImagePositionCharacterPose::GetForceWeaponType
EWeaponType GetForceWeaponType()
Definition
SCR_EditorImagePositionCharacterPose.c:78
SCR_EditorImagePositionCharacterPose::GetPosId
int GetPosId()
Definition
SCR_EditorImagePositionCharacterPose.c:66
SCR_EditorImagePositionCharacterPose::GetFactionKey
string GetFactionKey()
Definition
SCR_EditorImagePositionCharacterPose.c:36
SCR_EditorImagePositionCharacterPose::m_iPoseID
int m_iPoseID
Definition
SCR_EditorImagePositionCharacterPose.c:27
SCR_Enum
Definition
SCR_Enum.c:2
UIWidgets
Definition
attributes.c:40
Attribute
SCR_FieldOfViewSettings Attribute
Definition
SendGoalMessage.c:170
EWeaponType
EWeaponType
Definition
EWeaponType.c:13
scripts
Game
Editor
Entities
SCR_EditorImagePositionCharacterPose.c
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