Arma Reforger Explorer 1.7.0.54
Arma Reforger Code Explorer by Zeroy - Thanks to MisterOutofTime
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SCR_EditorImagePositionCharacterPose.c
Go to the documentation of this file.
1
2//------------------------------------------------------------------------------------------------
8[BaseContainerProps(configRoot: true)]
10{
11 [Attribute(desc: "Text key of faction for which pose should be applied. E.g. 'US'")]
13
14 [Attribute("{146C9CE65076318A}anims/workspaces/player/Poses/poses.agr", uiwidget:UIWidgets.ResourceNamePicker, params: "agr", category: "Animation")]
16
17 [Attribute("{19590FF36F6CF429}anims/workspaces/player/Poses/player_poses.asi", uiwidget:UIWidgets.ResourceNamePicker, params: "asi", category: "Animation")]
19
20 [Attribute("WeaponIK", category: "Animation")]
21 protected string m_sStartNode;
22
23 [Attribute("PoseID", category: "Animation")]
24 protected string m_sPoseVar;
25
26 [Attribute("0", UIWidgets.Slider, params: "0 40 1")]
27 protected int m_iPoseID;
28
29 [Attribute("1", UIWidgets.Slider, params: "1 7 1")]
30 protected int m_iArmIK;
31
32 [Attribute("-1", uiwidget: UIWidgets.ComboBox, category: "Animation", enums: SCR_Enum.GetList(EWeaponType, ParamEnum("<Unchanged>", "-1")))]
34
35 //------------------------------------------------------------------------------------------------
37 {
38 return m_sFactionKey;
39 }
40
41 //------------------------------------------------------------------------------------------------
43 {
44 return m_PosesGraph;
45 }
46
47 //------------------------------------------------------------------------------------------------
52
53 //------------------------------------------------------------------------------------------------
54 string GetStartNode()
55 {
56 return m_sStartNode;
57 }
58
59 //------------------------------------------------------------------------------------------------
60 string GetPosVar()
61 {
62 return m_sPoseVar;
63 }
64
65 //------------------------------------------------------------------------------------------------
67 {
68 return m_iPoseID;
69 }
70
71 //------------------------------------------------------------------------------------------------
73 {
74 return m_iArmIK;
75 }
76
77 //------------------------------------------------------------------------------------------------
82
83 //------------------------------------------------------------------------------------------------
84 int BindAnimValueInteger(notnull PreviewAnimationComponent animComponent, string key)
85 {
86 return animComponent.BindIntVariable(key);
87 }
88}
SCR_AIAnimation_Loitering BaseContainerProps
Commanding menu commanding element class.
UI Textures DeployMenu Briefing conflict_HintBanner_1_UI desc
int BindAnimValueInteger(notnull PreviewAnimationComponent animComponent, string key)
SCR_FieldOfViewSettings Attribute
EWeaponType
Definition EWeaponType.c:13