Arma Reforger Explorer 1.7.0.54
Arma Reforger Code Explorer by Zeroy - Thanks to MisterOutofTime
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SCR_EditorIsStateActionCondition.c
Go to the documentation of this file.
1
4{
5 [Attribute(defvalue: EEditorState.NONE.ToString(), desc: "Editor State", uiwidget: UIWidgets.ComboBox, enumType: EEditorState)]
7
8 //------------------------------------------------------------------------------------------------
10 {
11 SCR_StatesEditorComponent statesMgr = data.GetEditorStatesManagerComponent();
12 return GetReturnResult(statesMgr && statesMgr.GetState() == m_EditorState);
13 }
14}
SCR_AIAnimation_Loitering BaseContainerProps
Commanding menu commanding element class.
Get all prefabs that have the spawner data
UI Textures DeployMenu Briefing conflict_HintBanner_1_UI desc
A single available action condition representation.
Returns true when editor state is the given state.
override bool IsAvailable(notnull SCR_AvailableActionsConditionData data)
SCR_FieldOfViewSettings Attribute
EEditorState
Unique editor state.
Definition EEditorState.c:6