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SCR_EditorOpenedHintCondition.c
Go to the documentation of this file.
1
[
BaseContainerProps
(), SCR_BaseContainerHintCondition()]
2
class
SCR_EditorOpenedHintCondition
:
SCR_BaseEditorHintCondition
3
{
4
//------------------------------------------------------------------------------------------------
5
override
protected
void
OnInitConditionEditor
(
SCR_EditorManagerEntity
editorManager)
6
{
7
editorManager.GetOnOpened().Insert(
Activate
);
8
editorManager.GetOnClosed().Insert(
Deactivate
);
9
}
10
11
//------------------------------------------------------------------------------------------------
12
override
protected
void
OnExitConditionEditor
(
SCR_EditorManagerEntity
editorManager)
13
{
14
editorManager.GetOnOpened().Remove(
Activate
);
15
editorManager.GetOnClosed().Remove(
Deactivate
);
16
}
17
}
BaseContainerProps
SCR_AIAnimation_Loitering BaseContainerProps
Commanding menu commanding element class.
Definition
SCR_AIAnimationWaypoint.c:14
SCR_EditorManagerEntity
void SCR_EditorManagerEntity(IEntitySource src, IEntity parent)
Definition
SCR_EditorManagerEntity.c:2211
SCR_BaseEditorHintCondition
Definition
SCR_BaseEditorHintCondition.c:3
SCR_BaseHintCondition::Activate
void Activate()
Definition
SCR_BaseHintCondition.c:11
SCR_BaseHintCondition::Deactivate
void Deactivate()
Definition
SCR_BaseHintCondition.c:29
SCR_EditorOpenedHintCondition
Definition
SCR_EditorOpenedHintCondition.c:3
SCR_EditorOpenedHintCondition::OnExitConditionEditor
void OnExitConditionEditor(SCR_EditorManagerEntity editorManager)
Definition
SCR_EditorOpenedHintCondition.c:12
SCR_EditorOpenedHintCondition::OnInitConditionEditor
void OnInitConditionEditor(SCR_EditorManagerEntity editorManager)
Definition
SCR_EditorOpenedHintCondition.c:5
scripts
Game
Components
Hints
HintConditions
SCR_EditorOpenedHintCondition.c
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