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SCR_EditorPlacedEntityFlagsCondition.c
Go to the documentation of this file.
1
[
BaseContainerProps
()]
2
class
SCR_EditorPlacedEntityFlagsCondition
:
SCR_AvailableActionCondition
3
{
4
[
Attribute
(defvalue:
EEditorPlacingFlags
.CHARACTER_PLAYER.ToString(),
desc
:
"Placing Flag"
, uiwidget:
UIWidgets
.ComboBox, enumType:
EEditorPlacingFlags
)]
5
protected
EEditorPlacingFlags
m_ePlacingFlag
;
6
7
//------------------------------------------------------------------------------------------------
8
override
bool
IsAvailable
(notnull
SCR_AvailableActionsConditionData
data
)
9
{
10
SCR_PlacingEditorComponent
placingComponent =
data
.GetEditorPlacingComponent();
11
return
GetReturnResult
(placingComponent && placingComponent.
IsPlacing
() && placingComponent.
IsPlacingFlagCompatible
(
m_ePlacingFlag
));
12
}
13
}
EEditorPlacingFlags
EEditorPlacingFlags
Definition
EEditorPlacingFlags.c:3
BaseContainerProps
SCR_AIAnimation_Loitering BaseContainerProps
Commanding menu commanding element class.
Definition
SCR_AIAnimationWaypoint.c:14
data
Get all prefabs that have the spawner data
Definition
SCR_EntityCatalogManagerComponent.c:320
desc
UI Textures DeployMenu Briefing conflict_HintBanner_1_UI desc
Definition
SCR_RespawnBriefingComponent.c:17
SCR_AvailableActionCondition
A single available action condition representation.
Definition
SCR_AvailableActionCondition.c:4
SCR_AvailableActionCondition::GetReturnResult
bool GetReturnResult(bool desiredResult)
Definition
SCR_AvailableActionCondition.c:22
SCR_AvailableActionsConditionData
Definition
SCR_AvailableActionsConditionData.c:6
SCR_EditorPlacedEntityFlagsCondition
Definition
SCR_EditorPlacedEntityFlagsCondition.c:3
SCR_EditorPlacedEntityFlagsCondition::m_ePlacingFlag
EEditorPlacingFlags m_ePlacingFlag
Definition
SCR_EditorPlacedEntityFlagsCondition.c:5
SCR_EditorPlacedEntityFlagsCondition::IsAvailable
override bool IsAvailable(notnull SCR_AvailableActionsConditionData data)
Definition
SCR_EditorPlacedEntityFlagsCondition.c:8
SCR_PlacingEditorComponent
Definition
SCR_PlacingEditorComponent.c:119
SCR_PlacingEditorComponent::IsPlacingFlagCompatible
bool IsPlacingFlagCompatible(EEditorPlacingFlags flag)
Definition
SCR_PlacingEditorComponent.c:1409
SCR_PlacingEditorComponent::IsPlacing
bool IsPlacing()
Definition
SCR_PlacingEditorComponent.c:1296
UIWidgets
Definition
attributes.c:40
Attribute
SCR_FieldOfViewSettings Attribute
Definition
SendGoalMessage.c:170
scripts
Game
UI
HUD
AvailableActions
Conditions
Editor
SCR_EditorPlacedEntityFlagsCondition.c
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1.17.0