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SCR_EditorRespawnBriefingComponent.c
Go to the documentation of this file.
1
[
ComponentEditorProps
(
category
:
"GameScripted/GameMode/Components"
, description:
""
)]
2
class
SCR_EditorRespawnBriefingComponentClass
:
SCR_RespawnBriefingComponentClass
3
{
4
}
5
6
class
SCR_EditorRespawnBriefingComponent : SCR_RespawnBriefingComponent
7
{
8
[
Attribute
()]
9
protected
ref
SCR_UIInfo
m_InfoGameMaster;
10
11
[
Attribute
()]
12
protected
ref
SCR_UIInfo
m_InfoHost
;
13
14
//------------------------------------------------------------------------------------------------
15
override
SCR_UIInfo
GetInfo
()
16
{
17
//~ Check if player is Server
18
if
(
Replication
.IsServer())
19
{
20
return
m_InfoHost
;
21
}
22
else
23
{
24
//~ Check if player is Game Master
25
SCR_EditorManagerEntity
editorManager =
SCR_EditorManagerEntity
.GetInstance();
26
if
(!editorManager || editorManager.IsLimited())
27
return
m_Info
;
28
else
29
return
m_InfoGameMaster;
30
}
31
}
32
}
ComponentEditorProps
enum EAIGroupCombatMode ComponentEditorProps(category:"GameScripted/AI", description:"Component for utility AI system for groups")
Definition
SCR_AIGroupUtilityComponent.c:12
m_Info
ref SCR_HintUIInfo m_Info
Definition
SCR_BaseHintCondition.c:91
SCR_EditorManagerEntity
void SCR_EditorManagerEntity(IEntitySource src, IEntity parent)
Definition
SCR_EditorManagerEntity.c:2211
m_InfoHost
ref SCR_UIInfo m_InfoHost
Definition
SCR_EditorRespawnBriefingComponent.c:12
GetInfo
override SCR_UIInfo GetInfo()
Definition
SCR_EditorRespawnBriefingComponent.c:15
category
params category
Definition
SCR_VehicleDamageManagerComponent.c:302
Replication
Main replication API.
Definition
Replication.c:14
SCR_EditorRespawnBriefingComponentClass
Definition
SCR_EditorRespawnBriefingComponent.c:3
SCR_RespawnBriefingComponentClass
Definition
SCR_RespawnBriefingComponent.c:3
SCR_UIInfo
Definition
SCR_UIInfo.c:8
Attribute
SCR_FieldOfViewSettings Attribute
Definition
SendGoalMessage.c:170
scripts
Game
GameMode
Respawn
SCR_EditorRespawnBriefingComponent.c
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1.17.0