Arma Reforger Explorer 1.7.0.54
Arma Reforger Code Explorer by Zeroy - Thanks to MisterOutofTime
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SCR_EnableSpawnPointEditorAttribute.c
Go to the documentation of this file.
1
6{
7 //------------------------------------------------------------------------------------------------
8 override SCR_BaseEditorAttributeVar ReadVariable(Managed item, SCR_AttributesManagerEditorComponent manager)
9 {
11 if (!editableEntity)
12 return null;
13
14 SCR_SpawnPoint spawnPoint = SCR_SpawnPoint.Cast(editableEntity.GetOwner());
15 if (!spawnPoint)
16 return null;
17
19 }
20
21 //------------------------------------------------------------------------------------------------
22 override void WriteVariable(Managed item, SCR_BaseEditorAttributeVar var, SCR_AttributesManagerEditorComponent manager, int playerID)
23 {
24 if (!var)
25 return;
26
28 if (!editableEntity)
29 return;
30
31 SCR_SpawnPoint spawnPoint = SCR_SpawnPoint.Cast(editableEntity.GetOwner());
32 if (!spawnPoint)
33 return;
34
35 spawnPoint.SetSpawnPointEnabled_S(var.GetBool());
36 }
37}
SCR_AIAnimation_Loitering BaseContainerProps
Commanding menu commanding element class.
Base Attribute Script for other attributes to inherent from to get and set varriables in Editor Attri...
static SCR_BaseEditorAttributeVar CreateBool(bool value)
Spawn point entity defines positions on which players can possibly spawn.
bool IsSpawnPointEnabled()
void SetSpawnPointEnabled_S(bool enabled)