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SCR_EntityTooltipConfig.c
Go to the documentation of this file.
1
[
BaseContainerProps
(configRoot:
true
)]
2
class
SCR_EntityTooltipConfig
3
{
4
[
Attribute
(
desc
:
"List of all enity tooltips that is assigned in the SCR_EntityTooltipEditorUIComponent"
)]
5
protected
ref array<ref SCR_EntityTooltipDetailType>
m_aDetailTypes
;
6
7
//------------------------------------------------------------------------------------------------
11
int
GetTooltipData
(out notnull array<ref SCR_EntityTooltipDetailType>
data
)
12
{
13
data
.Clear();
14
15
foreach
(SCR_EntityTooltipDetailType tooltip:
m_aDetailTypes
)
16
data
.Insert(tooltip);
17
18
return
m_aDetailTypes
.Count();
19
}
20
}
BaseContainerProps
SCR_AIAnimation_Loitering BaseContainerProps
Commanding menu commanding element class.
Definition
SCR_AIAnimationWaypoint.c:14
data
Get all prefabs that have the spawner data
Definition
SCR_EntityCatalogManagerComponent.c:320
desc
UI Textures DeployMenu Briefing conflict_HintBanner_1_UI desc
Definition
SCR_RespawnBriefingComponent.c:17
SCR_EntityTooltipConfig
Definition
SCR_EntityTooltipConfig.c:3
SCR_EntityTooltipConfig::m_aDetailTypes
ref array< ref SCR_EntityTooltipDetailType > m_aDetailTypes
Definition
SCR_EntityTooltipConfig.c:5
SCR_EntityTooltipConfig::GetTooltipData
int GetTooltipData(out notnull array< ref SCR_EntityTooltipDetailType > data)
Definition
SCR_EntityTooltipConfig.c:11
Attribute
SCR_FieldOfViewSettings Attribute
Definition
SendGoalMessage.c:170
scripts
Game
Editor
Containers
Tooltip
SCR_EntityTooltipConfig.c
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1.17.0