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SCR_ExplosiveChargeInventoryItemComponent.c
Go to the documentation of this file.
1
[
EntityEditorProps
(
category
:
"GameScripted/Components"
, description:
""
)]
2
class
SCR_ExplosiveChargeInventoryItemComponentClass
:
SCR_PlaceableInventoryItemComponentClass
3
{
4
}
5
6
class
SCR_ExplosiveChargeInventoryItemComponent :
SCR_PlaceableInventoryItemComponent
7
{
8
//------------------------------------------------------------------------------------------------
9
protected
override
bool
ShouldHideInVicinity
()
10
{
11
return
IsLocked
();
12
}
13
}
IsLocked
bool IsLocked(IEntity user, BaseCompartmentSlot compartmentSlot)
Definition
SCR_BaseLockComponent.c:48
EntityEditorProps
enum SCR_ECompassType EntityEditorProps(category:"GameScripted/Gadgets", description:"Compass", color:"0 0 255 255")
Prefab data class for compass component.
Definition
SCR_CompassComponent.c:10
ShouldHideInVicinity
SCR_DeployableInventoryItemInventoryComponentClass SCR_PlaceableInventoryItemComponentClass ShouldHideInVicinity()
Definition
SCR_DeployableInventoryItemInventoryComponent.c:36
category
params category
Definition
SCR_VehicleDamageManagerComponent.c:302
SCR_ExplosiveChargeInventoryItemComponentClass
Definition
SCR_ExplosiveChargeInventoryItemComponent.c:3
SCR_PlaceableInventoryItemComponentClass
Definition
SCR_PlaceableInventoryItemComponent.c:3
SCR_PlaceableInventoryItemComponent
Definition
SCR_PlaceableInventoryItemComponent.c:11
scripts
Game
Inventory
Items
SCR_ExplosiveChargeInventoryItemComponent.c
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