10 [Attribute("0.5", UIWidgets.Slider, "Limit for how large portion of trigger entities are friendly.\n\nExamples:\n1 = Only friendlies are present\n0 = Only enemies are present\n0.5 = Equal number of friendlies and enemies\n\nEvaluated only when at least some friendlies or enemies are inside.\nWhen the trigger is empty, condition for ratio = 0 won't activate the trigger.", category: "Faction Control Trigger", params: "0 1 0.1")]